My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Witch
Zap
Mortar Flying Machine Dark Prince Witch
Barbarian Barrel
Mortar Tesla Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Mortar Tesla Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Dark Prince Witch
Fireball
Mortar Tesla Flying Machine Witch
Poison
Mortar Flying Machine Witch
Lightning
Mortar Tesla Dark Prince Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mortar Tesla Flying Machine Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mortar Tesla

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mortar Flying Machine Dark Prince Witch Mega Knight
Mortar
Zap Flying Machine Tornado Dark Prince
Tesla
Flying Machine
Zap Mortar Dark Prince Mega Knight
Tornado
Zap Mortar Dark Prince Witch Mega Knight
Dark Prince
Zap Mortar Flying Machine Tornado Witch
Witch
Zap Tornado Dark Prince Mega Knight
Mega Knight
Zap Flying Machine Tornado Witch

Defense Synergies 1 18

Zap
Mega Knight Mortar Tesla Flying Machine Tornado Dark Prince Witch
Mortar
Zap Tesla Flying Machine Tornado
Tesla
Zap Mortar Tornado Dark Prince
Flying Machine
Zap Mortar Dark Prince Mega Knight
Tornado
Zap Mortar Tesla Dark Prince Witch Mega Knight
Dark Prince
Zap Tesla Flying Machine Tornado Witch
Witch
Zap Tornado Dark Prince Mega Knight
Mega Knight
Zap Flying Machine Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Flying Machine
Zap Mortar Tesla Flying Machine Dark Prince Witch Mega Knight
Mortar Tesla Tornado Witch Mega Knight Dark Prince
Tesla Witch Mortar Dark Prince Mega Knight
Tornado Dark Prince Mega Knight
Tornado Zap Tesla Flying Machine Dark Prince Mega Knight
Tesla Tornado Zap Mortar Flying Machine Witch
Zap Tesla Flying Machine Mega Knight
Tesla Witch Mortar Tornado
Tornado Tesla Dark Prince Mega Knight
Witch Zap Tesla Flying Machine Tornado Dark Prince Mega Knight
Tesla Zap Flying Machine Tornado Witch
Mortar Tesla Mega Knight Zap Flying Machine Dark Prince Witch
Mega Knight Zap Mortar Tesla Tornado Dark Prince Witch
Mortar Tesla Mega Knight
Tornado Zap Mortar Tesla Mega Knight
Tesla Mega Knight Mortar Tornado Dark Prince Witch
Mortar Tesla Mega Knight Zap Flying Machine Tornado Dark Prince Witch
Zap Mortar Tornado Witch Tesla Flying Machine Dark Prince Mega Knight
Mortar Tesla Tornado
Dark Prince Mega Knight Tesla Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Dark Prince Witch
Zap Mortar Tesla Flying Machine Mega Knight
Mega Knight Zap Dark Prince Witch
Dark Prince Mega Knight Zap Tesla Tornado
Tesla Dark Prince Witch Mega Knight
Zap Tesla Flying Machine Tornado Witch
Dark Prince Tesla Flying Machine Witch
Mega Knight Tesla Dark Prince
Zap Mega Knight Mortar Flying Machine Tornado Dark Prince Witch
Witch Tesla
Mega Knight Tesla Flying Machine Dark Prince Witch
Mega Knight Zap Tornado Dark Prince
Dark Prince Mega Knight Tesla Witch
Tesla Flying Machine Witch Mega Knight
Tesla Witch Zap Mortar Flying Machine Tornado Dark Prince
Mega Knight Zap Tesla Flying Machine Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Zap Flying Machine Tornado
Flying Machine
Flying Machine Dark Prince
Zap Mortar Dark Prince Mega Knight
Zap Flying Machine Tornado Witch
Mortar Flying Machine Tornado Witch
Zap Flying Machine Tornado
Zap Mortar Flying Machine Tornado
Tornado
Zap Mortar Flying Machine Tornado Dark Prince
Zap Flying Machine Tornado
Flying Machine Mortar
Mortar Flying Machine
Zap Mortar Flying Machine
Zap Mortar Flying Machine Witch
Mortar Flying Machine Mega Knight
Mortar Tornado
Zap Mortar Flying Machine Dark Prince Mega Knight
Zap Mortar Flying Machine Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Zap Mortar Flying Machine
Zap Tornado Mortar Dark Prince Witch Mega Knight
Witch
Mortar Zap Flying Machine Tornado Witch
Zap Mortar Flying Machine Tornado Witch Mega Knight
Zap Mortar Tornado
Zap Flying Machine Tornado Witch
Zap Flying Machine Witch
Zap Mortar Mega Knight
Zap
Mega Knight
Zap Flying Machine Dark Prince Witch
Zap Flying Machine Tornado Witch
Flying Machine Dark Prince Mega Knight
Zap Mortar Flying Machine
Zap Tornado
Flying Machine Dark Prince Mega Knight
Zap Flying Machine Tornado Witch
Zap Flying Machine Tornado Witch
Zap Mortar Flying Machine Tornado Dark Prince Witch Mega Knight

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