My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army
Zap
Mortar Inferno Tower Skeleton Army
Barbarian Barrel
Mortar Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Mortar Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Giant Skeleton Electro Wizard
Fireball
Mortar Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Mortar Inferno Tower Skeleton Army Electro Wizard
Lightning
Mortar Inferno Tower Electro Wizard
Rocket
Mortar Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mortar Hog Rider Electro Wizard Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Mortar Giant Skeleton The Log
Mortar
Zap Hog Rider The Log
Hog Rider
Zap The Log Mortar Giant Skeleton Electro Wizard
Inferno Tower
Skeleton Army
Giant Skeleton
Zap Hog Rider The Log Electro Wizard
The Log
Hog Rider Zap Mortar Giant Skeleton
Electro Wizard
Zap Hog Rider Giant Skeleton

Defense Synergies 4 15

Zap
Electro Wizard Mortar Inferno Tower Skeleton Army Giant Skeleton The Log
Mortar
Zap Inferno Tower Skeleton Army The Log Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Zap Mortar
Skeleton Army
Inferno Tower Zap Mortar Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Skeleton Army The Log Electro Wizard
The Log
Inferno Tower Zap Mortar Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Zap Inferno Tower Mortar Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Zap Mortar The Log Electro Wizard
Mortar Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army Mortar Electro Wizard
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap Electro Wizard
Inferno Tower Electro Wizard Zap Mortar
Zap Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Mortar Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Giant Skeleton The Log
Inferno Tower Zap Electro Wizard
Mortar Inferno Tower Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Zap Mortar The Log Electro Wizard
Inferno Tower Skeleton Army Mortar Electro Wizard
Inferno Tower Skeleton Army Zap Mortar The Log Electro Wizard
Mortar Inferno Tower Skeleton Army Electro Wizard
Mortar Zap Skeleton Army The Log Electro Wizard
Zap Mortar The Log Giant Skeleton Electro Wizard
Mortar Inferno Tower Electro Wizard
Skeleton Army Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Zap Mortar The Log
Skeleton Army Giant Skeleton Zap Inferno Tower The Log Electro Wizard
Skeleton Army Giant Skeleton Zap Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Zap Electro Wizard
Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Mortar Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Mortar Giant Skeleton The Log
Zap Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton The Log
Mortar Zap The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Zap Mortar The Log
Zap
Mortar The Log
The Log Zap
The Log Zap Mortar
Electro Wizard
Zap Mortar The Log Electro Wizard
Zap
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Zap Mortar The Log Electro Wizard
Zap Mortar The Log
Giant Skeleton The Log
The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap Electro Wizard
Zap Mortar The Log
Zap Mortar The Log
Zap Electro Wizard
Zap Electro Wizard
Zap Mortar The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
The Log
Electro Wizard
The Log Zap Mortar
Zap Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Mortar Giant Skeleton The Log Electro Wizard

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