My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Musketeer Furnace
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Musketeer Furnace
The Log
Fire Spirit Musketeer Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Musketeer P.E.K.K.A
Fireball
Musketeer Furnace
Poison
Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap The Log Fireball Musketeer Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap The Log

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace
Zap
Fireball Mirror P.E.K.K.A Fire Spirit Musketeer Furnace The Log
Fireball
Zap Mirror The Log
Musketeer
Zap Mirror P.E.K.K.A The Log
Furnace
Fire Spirit Zap Mirror P.E.K.K.A
Mirror
Zap Fireball The Log Musketeer Furnace
P.E.K.K.A
Fire Spirit Zap Musketeer Furnace The Log
The Log
Mirror Zap Fireball Musketeer P.E.K.K.A

Defense Synergies 7 12

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fireball Mirror Fire Spirit Musketeer Furnace P.E.K.K.A The Log
Fireball
Zap Mirror The Log Musketeer
Musketeer
The Log Zap Fireball Furnace Mirror P.E.K.K.A
Furnace
Mirror Zap Musketeer
Mirror
Zap Fireball Furnace Musketeer The Log
P.E.K.K.A
The Log Fire Spirit Zap Musketeer
The Log
Fireball Musketeer P.E.K.K.A Fire Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
P.E.K.K.A Zap Musketeer Furnace The Log
Furnace P.E.K.K.A Fire Spirit Musketeer
P.E.K.K.A Musketeer Furnace
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Musketeer Furnace
Musketeer Furnace Fire Spirit Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer Furnace
Fire Spirit Musketeer
Zap Fireball Musketeer Furnace The Log
Musketeer Zap Fireball Furnace
Furnace P.E.K.K.A Fire Spirit Zap Fireball Musketeer The Log
Fire Spirit Fireball Zap Furnace P.E.K.K.A The Log
P.E.K.K.A Furnace
Zap Fireball Furnace P.E.K.K.A The Log
Fireball Musketeer Furnace P.E.K.K.A
Fire Spirit Fireball Zap Musketeer Furnace The Log
Zap Furnace The Log Fire Spirit Fireball Musketeer
P.E.K.K.A Musketeer
Fire Spirit Fireball Musketeer Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A
Fireball Zap Musketeer The Log
P.E.K.K.A Zap Musketeer Furnace The Log
P.E.K.K.A Zap Fireball Musketeer The Log
P.E.K.K.A Musketeer
Fire Spirit Fireball Furnace Zap Musketeer
P.E.K.K.A Fireball Musketeer Furnace
P.E.K.K.A
Zap P.E.K.K.A Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball
Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace P.E.K.K.A The Log
Zap Fireball Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit Zap Furnace The Log
Fireball Fire Spirit Zap Musketeer Furnace
Fire Spirit Musketeer Furnace The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Fire Spirit Zap Fireball Musketeer The Log
Fire Spirit Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fire Spirit Fireball Furnace
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Fire Spirit Zap Fireball Musketeer Furnace
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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