My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard Bandit
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard Bandit
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard Bandit
Poison
Minions Goblin Gang Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard Bandit
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Bandit Musketeer Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Musketeer Bandit
Minions
Hog Rider Zap Elite Barbarians Bandit
Goblin Gang
Hog Rider Bandit
Elite Barbarians
Zap Minions Hog Rider Wizard Bandit
Musketeer
Hog Rider Zap Bandit
Hog Rider
Zap Minions Goblin Gang Musketeer Elite Barbarians Wizard Bandit
Wizard
Elite Barbarians Hog Rider Bandit
Bandit
Zap Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Wizard

Defense Synergies 1 11

Zap
Minions Goblin Gang Elite Barbarians Musketeer Bandit
Minions
Zap Musketeer Bandit
Goblin Gang
Musketeer Zap Bandit
Elite Barbarians
Zap Wizard
Musketeer
Goblin Gang Zap Minions Bandit
Hog Rider
Wizard
Elite Barbarians Bandit
Bandit
Zap Minions Goblin Gang Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Wizard
Elite Barbarians Zap Minions Goblin Gang Musketeer Bandit
Goblin Gang Minions Elite Barbarians Musketeer Bandit
Elite Barbarians Minions Goblin Gang Musketeer Bandit
Elite Barbarians
Goblin Gang Zap Minions Musketeer Bandit
Minions Musketeer Zap Goblin Gang Wizard
Zap Musketeer Bandit
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Bandit
Minions Goblin Gang Zap Musketeer Wizard Bandit
Minions Musketeer Zap Goblin Gang Wizard
Zap Minions Goblin Gang Elite Barbarians Musketeer Wizard Bandit
Wizard Zap Minions Goblin Gang
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Bandit
Wizard Minions Goblin Gang Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer Wizard Bandit
Zap Wizard Minions Musketeer Bandit
Elite Barbarians Musketeer
Goblin Gang Wizard Minions Elite Barbarians Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bandit
Bandit Zap Goblin Gang Elite Barbarians Musketeer Wizard
Goblin Gang Bandit Zap Minions Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Musketeer Bandit
Goblin Gang Elite Barbarians Musketeer Bandit
Wizard Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Musketeer Bandit
Elite Barbarians
Zap Minions Elite Barbarians Bandit
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard Bandit
Wizard Musketeer
Goblin Gang Elite Barbarians Zap Minions Musketeer
Minions Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Bandit
Bandit
Musketeer
Wizard Zap
Wizard Zap Minions Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard Bandit
Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer Wizard Bandit
Zap Musketeer Wizard
Elite Barbarians Musketeer Bandit
Minions Musketeer Bandit
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard Bandit
Musketeer Wizard Bandit
Minions
Zap Musketeer Wizard Bandit
Zap Wizard
Minions Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard Bandit
Zap Musketeer Wizard Bandit
Zap Musketeer Bandit
Elite Barbarians Zap Musketeer Wizard
Zap Minions Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard Bandit
Zap
Wizard
Zap Minions Goblin Gang Musketeer Bandit
Zap Musketeer Wizard
Goblin Gang Musketeer Wizard
Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Bandit

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