My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Mega Minion Baby Dragon Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack
Fireball
Minions Elite Barbarians Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Minions Mega Minion Wizard Electro Wizard
Lightning
Elite Barbarians Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Baby Dragon Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Mega Minion Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Electro Wizard Minions Baby Dragon Lumberjack
Minions
Zap Elite Barbarians Baby Dragon Lumberjack
Elite Barbarians
Zap Minions Wizard Lumberjack
Mega Minion
Zap Baby Dragon
Wizard
Elite Barbarians Lumberjack
Baby Dragon
Zap Minions Mega Minion Electro Wizard Lumberjack
Electro Wizard
Zap Baby Dragon Lumberjack
Lumberjack
Zap Minions Elite Barbarians Wizard Baby Dragon Electro Wizard

Defense Synergies 2 17

Zap
Mega Minion Electro Wizard Minions Elite Barbarians Baby Dragon Lumberjack
Minions
Zap Baby Dragon Electro Wizard Lumberjack
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Elite Barbarians Wizard Baby Dragon Electro Wizard Lumberjack
Wizard
Elite Barbarians Mega Minion Electro Wizard Lumberjack
Baby Dragon
Zap Minions Mega Minion Lumberjack
Electro Wizard
Zap Minions Mega Minion Wizard Lumberjack
Lumberjack
Zap Minions Mega Minion Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Wizard Baby Dragon Electro Wizard
Elite Barbarians Lumberjack Zap Minions Mega Minion Electro Wizard
Lumberjack Minions Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Lumberjack Minions Mega Minion Electro Wizard
Elite Barbarians Lumberjack
Zap Minions Mega Minion Baby Dragon Electro Wizard Lumberjack
Minions Mega Minion Electro Wizard Zap Wizard Baby Dragon
Zap Baby Dragon Electro Wizard
Minions Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Minions Electro Wizard Zap Mega Minion Wizard Baby Dragon Lumberjack
Minions Mega Minion Zap Wizard Baby Dragon Electro Wizard
Lumberjack Zap Minions Elite Barbarians Wizard Electro Wizard
Wizard Zap Minions Mega Minion Baby Dragon Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Electro Wizard Lumberjack
Wizard Minions Elite Barbarians Electro Wizard Lumberjack
Zap Minions Elite Barbarians Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack
Zap Wizard Baby Dragon Minions Mega Minion Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Wizard Minions Elite Barbarians Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion Wizard Baby Dragon Lumberjack
Lumberjack Zap Minions Elite Barbarians Electro Wizard
Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Wizard Zap Minions Baby Dragon Electro Wizard
Minions Elite Barbarians Mega Minion Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Minions Elite Barbarians Mega Minion Baby Dragon
Mega Minion
Minions Elite Barbarians Mega Minion Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Wizard Lumberjack
Wizard Baby Dragon
Elite Barbarians Electro Wizard Zap Minions Mega Minion Baby Dragon Lumberjack
Minions Zap Elite Barbarians Mega Minion Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Minions Mega Minion Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Elite Barbarians Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Minions
Zap Mega Minion Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Mega Minion
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Minions Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Minions
Zap Mega Minion Wizard Baby Dragon Electro Wizard
Mega Minion Wizard Baby Dragon Electro Wizard Lumberjack
Zap Wizard Baby Dragon
Zap
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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