My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Lumberjack
Zap
Goblins Minions
Barbarian Barrel
Goblins Wizard Lumberjack
The Log
Goblins Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Fireball
Minions Wizard Lumberjack
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Fireball Mini P.E.K.K.A Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball P.E.K.K.A Goblins Minions Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball
Zap
Mini P.E.K.K.A
Zap Minions Wizard Lumberjack
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Minions Wizard Lumberjack
Lumberjack
Zap Minions Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 2 12

Goblins
Zap Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Minions P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Fireball
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Fireball Wizard
Wizard
Goblins Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Minions Wizard
Lumberjack
Zap Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Goblins Zap Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Goblins Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Goblins Minions
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Goblins Zap Minions Lumberjack
Minions Zap Fireball Wizard
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblins Minions Lumberjack
Goblins Mini P.E.K.K.A Lumberjack
Goblins Minions Zap Fireball Wizard Lumberjack
Minions Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minions Fireball Wizard
Fireball Wizard Goblins Zap Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Goblins Minions Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Goblins Zap Minions Wizard Lumberjack
Zap Wizard Minions Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Goblins Minions Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Goblins Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Fireball Wizard Zap Minions
Mini P.E.K.K.A P.E.K.K.A Goblins Minions Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Goblins Minions Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Goblins Zap Minions Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minions Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblins Minions Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball

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