My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Minions Skeleton Army Baby Dragon Ram Rider
Zap
Minions Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army Baby Dragon Ram Rider
Fireball
Minions Skeleton Army Baby Dragon Ram Rider
Poison
Minions Skeleton Army
Lightning
Valkyrie Baby Dragon Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Skeleton Army Valkyrie Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Valkyrie Baby Dragon The Log
Minions
Rage Zap Valkyrie Baby Dragon Ram Rider
Valkyrie
Zap Minions Baby Dragon Ram Rider
Rage
Minions
Skeleton Army
Baby Dragon
Zap Minions Valkyrie Ram Rider
The Log
Zap Ram Rider
Ram Rider
Zap Minions Valkyrie Baby Dragon The Log

Defense Synergies 1 14

Zap
Minions Valkyrie Skeleton Army Baby Dragon The Log Ram Rider
Minions
Valkyrie Zap Baby Dragon The Log Ram Rider
Valkyrie
Minions Zap Baby Dragon The Log
Rage
Skeleton Army
Zap The Log
Baby Dragon
Zap Minions Valkyrie The Log
The Log
Zap Minions Valkyrie Skeleton Army Baby Dragon Ram Rider
Ram Rider
Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon The Log Ram Rider
Skeleton Army Zap Minions Valkyrie The Log Ram Rider
Skeleton Army Ram Rider Minions Valkyrie
Skeleton Army Minions Valkyrie Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Minions Valkyrie Baby Dragon
Minions Ram Rider Zap Baby Dragon
Zap Valkyrie Baby Dragon The Log Ram Rider
Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap Baby Dragon The Log Ram Rider
Minions Zap Baby Dragon Ram Rider
Skeleton Army Zap Minions Valkyrie The Log Ram Rider
Valkyrie Skeleton Army Zap Minions Baby Dragon The Log
Skeleton Army Ram Rider
Skeleton Army Zap The Log Ram Rider
Minions Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army Baby Dragon The Log Ram Rider
Zap Valkyrie Baby Dragon The Log Minions Ram Rider
Ram Rider
Valkyrie Skeleton Army Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Baby Dragon The Log
Skeleton Army Zap Minions Valkyrie The Log Ram Rider
Valkyrie Skeleton Army Zap The Log Ram Rider
Valkyrie Skeleton Army Ram Rider
Zap Minions Baby Dragon Ram Rider
Skeleton Army Minions Valkyrie Ram Rider
Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Minions Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Minions Valkyrie Baby Dragon The Log
Minions Valkyrie Zap Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Ram Rider
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Minions Baby Dragon Ram Rider
Baby Dragon The Log
The Log Zap Baby Dragon Ram Rider
The Log Zap Ram Rider
Minions
Zap Valkyrie The Log Ram Rider
Zap Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Minions
Zap Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon
The Log Zap Baby Dragon Ram Rider
Zap Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log
Zap Baby Dragon
Zap Minions
Zap The Log
Zap
The Log
Zap Minions Skeleton Army
Zap Baby Dragon Ram Rider
The Log
Valkyrie Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Minions Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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