My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Lumberjack
Zap
Minions Prince
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Prince Electro Wizard Lumberjack
Fireball
Minions Wizard Electro Wizard Lumberjack
Poison
Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Valkyrie Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Minions Valkyrie Lumberjack
Minions
Zap Valkyrie Prince Lumberjack
Fireball
Zap Electro Wizard
Valkyrie
Prince Lumberjack Zap Minions Wizard Electro Wizard
Wizard
Valkyrie Prince Lumberjack
Prince
Zap Valkyrie Minions Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Zap Minions Wizard Prince Electro Wizard

Defense Synergies 3 19

Zap
Fireball Electro Wizard Minions Valkyrie Prince Lumberjack
Minions
Valkyrie Zap Prince Electro Wizard Lumberjack
Fireball
Zap Valkyrie Electro Wizard Lumberjack
Valkyrie
Minions Zap Fireball Wizard Prince Electro Wizard Lumberjack
Wizard
Valkyrie Prince Electro Wizard Lumberjack
Prince
Zap Minions Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Minions Fireball Valkyrie Wizard Prince Lumberjack
Lumberjack
Zap Minions Fireball Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard Electro Wizard
Lumberjack Zap Minions Valkyrie Prince Electro Wizard
Prince Lumberjack Minions Valkyrie Electro Wizard
Prince Lumberjack Minions Valkyrie Electro Wizard
Fireball Valkyrie Prince Lumberjack
Fireball Zap Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard
Minions Prince Lumberjack
Valkyrie Prince Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Zap Fireball Wizard Lumberjack
Minions Zap Fireball Wizard Electro Wizard
Prince Lumberjack Zap Minions Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Zap Minions Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Fireball Prince Electro Wizard Lumberjack
Wizard Minions Fireball Valkyrie Prince Electro Wizard Lumberjack
Fireball Zap Minions Valkyrie Wizard Prince Electro Wizard Lumberjack
Zap Valkyrie Wizard Minions Fireball Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Valkyrie Wizard Minions Fireball Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Prince Lumberjack
Lumberjack Zap Minions Valkyrie Prince Electro Wizard
Valkyrie Prince Lumberjack Zap Fireball Electro Wizard
Valkyrie Prince Lumberjack
Fireball Wizard Zap Minions Electro Wizard
Prince Minions Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Prince Lumberjack
Zap Electro Wizard Minions Fireball Valkyrie Prince
Minions Valkyrie Prince Lumberjack
Zap Fireball Valkyrie Prince Electro Wizard
Prince Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Electro Wizard Zap Minions Fireball Valkyrie Prince Lumberjack
Minions Valkyrie Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Prince
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Prince Electro Wizard Lumberjack
Zap Fireball Valkyrie Wizard Prince Electro Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard Prince Electro Wizard
Zap Fireball Valkyrie Wizard
Minions Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Prince
Fireball Wizard
Zap Electro Wizard Minions Fireball Prince
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Prince Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Prince
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard

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