My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit Inferno Dragon Night Witch
Giant Snowball
Minions Skeleton Army Witch Inferno Dragon Night Witch
Zap
Minions Skeleton Army Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Army Witch Bandit Night Witch
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Night Witch
Royal Delivery
Minions Skeleton Army Witch Bandit Inferno Dragon Night Witch
Fireball
Minions Skeleton Army Witch Bandit Inferno Dragon Night Witch
Poison
Minions Skeleton Army Witch Night Witch
Lightning
Witch Bandit Inferno Dragon Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Inferno Dragon Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Witch Golem Bandit Night Witch
Minions
Zap Golem Bandit Inferno Dragon
Skeleton Army
Witch
Zap Golem Bandit
Golem
Night Witch Zap Minions Witch Bandit
Bandit
Zap Minions Witch Golem
Inferno Dragon
Minions
Night Witch
Golem Zap

Defense Synergies 0 10

Zap
Minions Skeleton Army Witch Bandit Inferno Dragon Night Witch
Minions
Zap Bandit
Skeleton Army
Zap Bandit Inferno Dragon
Witch
Zap Bandit
Golem
Bandit
Zap Minions Skeleton Army Witch
Inferno Dragon
Zap Skeleton Army
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Skeleton Army Inferno Dragon Zap Minions Witch Bandit Night Witch
Skeleton Army Witch Minions Bandit Inferno Dragon Night Witch
Skeleton Army Witch Inferno Dragon Night Witch Minions Bandit
Skeleton Army
Skeleton Army Zap Minions Bandit Night Witch
Minions Inferno Dragon Zap Witch Night Witch
Zap Bandit
Witch Inferno Dragon Minions Skeleton Army Night Witch
Skeleton Army Bandit Night Witch
Minions Skeleton Army Witch Zap Bandit Night Witch
Minions Inferno Dragon Zap Witch Night Witch
Skeleton Army Night Witch Zap Minions Witch Bandit
Skeleton Army Zap Minions Witch Night Witch
Skeleton Army Inferno Dragon Bandit
Skeleton Army Zap Bandit Inferno Dragon
Minions Skeleton Army Witch Night Witch
Zap Minions Skeleton Army Witch Bandit Night Witch
Zap Witch Minions Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Minions Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Bandit
Bandit Zap Inferno Dragon
Skeleton Army Bandit Zap Minions Witch
Skeleton Army Zap Bandit Night Witch
Skeleton Army Witch Bandit Inferno Dragon Night Witch
Zap Minions Witch
Skeleton Army Minions Witch Bandit Night Witch
Skeleton Army Inferno Dragon
Zap Minions Skeleton Army Witch Bandit Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Minions Witch
Skeleton Army Zap
Skeleton Army Witch Bandit Night Witch
Skeleton Army Witch
Skeleton Army Witch Zap Minions Inferno Dragon Night Witch
Minions Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Zap Minions Witch
Witch
Zap
Zap Bandit
Minions Night Witch
Zap Bandit
Zap
Bandit
Minions Bandit
Zap
Zap Witch Bandit
Bandit
Minions Night Witch
Zap Bandit
Zap Witch
Minions Night Witch
Zap
Zap Witch
Witch Inferno Dragon
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Zap Witch Night Witch
Zap Minions Witch
Night Witch
Zap Bandit Night Witch
Zap
Zap Minions Skeleton Army Witch Bandit Night Witch
Zap Witch
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch Bandit

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