My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Royal Ghost Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit Night Witch
Giant Snowball
Minions Skeleton Army Night Witch
Zap
Minions Skeleton Army Bandit Night Witch
Barbarian Barrel
Goblin Cage Skeleton Army Royal Ghost Bandit Night Witch
The Log
Goblin Cage Skeleton Army Bandit
Earthquake
Goblin Cage Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Goblin Cage Skeleton Army Royal Ghost Bandit Night Witch
Fireball
Minions Goblin Cage Skeleton Army Bandit Night Witch
Poison
Minions Goblin Cage Skeleton Army Night Witch
Lightning
Goblin Cage Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Royal Ghost Bandit Goblin Cage Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Goblin Cage The Log Royal Ghost Bandit Night Witch
Minions
Zap Goblin Cage Bandit
Goblin Cage
Zap Minions The Log Royal Ghost Bandit
Skeleton Army
The Log
Zap Goblin Cage Bandit
Royal Ghost
Zap Goblin Cage Bandit
Bandit
Zap Minions Goblin Cage The Log Royal Ghost
Night Witch
Zap

Defense Synergies 0 18

Zap
Minions Goblin Cage Skeleton Army The Log Royal Ghost Bandit Night Witch
Minions
Zap Goblin Cage The Log Bandit
Goblin Cage
Zap Minions Skeleton Army The Log Bandit
Skeleton Army
Zap Goblin Cage The Log Bandit
The Log
Zap Minions Goblin Cage Skeleton Army Royal Ghost Bandit Night Witch
Royal Ghost
Zap The Log
Bandit
Zap Minions Goblin Cage Skeleton Army The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Cage The Log
Skeleton Army Zap Minions Goblin Cage The Log Bandit Night Witch
Goblin Cage Skeleton Army Minions Bandit Night Witch
Goblin Cage Skeleton Army Night Witch Minions Bandit
Goblin Cage Skeleton Army The Log
Skeleton Army The Log Zap Minions Royal Ghost Bandit Night Witch
Minions Zap Goblin Cage Night Witch
Zap Goblin Cage The Log Bandit
Minions Goblin Cage Skeleton Army Night Witch
Skeleton Army Royal Ghost Bandit Night Witch
Minions Skeleton Army Zap The Log Royal Ghost Bandit Night Witch
Minions Zap Night Witch
Goblin Cage Skeleton Army Night Witch Zap Minions The Log Bandit
Skeleton Army Zap Minions Goblin Cage The Log Royal Ghost Night Witch
Skeleton Army Goblin Cage Bandit
Skeleton Army Zap Goblin Cage The Log Bandit
Minions Goblin Cage Skeleton Army Night Witch
Goblin Cage Zap Minions Skeleton Army The Log Royal Ghost Bandit Night Witch
Zap Goblin Cage The Log Minions Royal Ghost Bandit
Goblin Cage
Skeleton Army Royal Ghost Minions The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Goblin Cage Royal Ghost Bandit
Bandit Zap The Log Royal Ghost
Skeleton Army Bandit Zap Minions Goblin Cage The Log
Skeleton Army Zap Goblin Cage The Log Bandit Night Witch
Goblin Cage Skeleton Army Bandit Night Witch
Zap Minions
Skeleton Army Minions Goblin Cage Bandit Night Witch
Goblin Cage Skeleton Army
Zap Goblin Cage Minions Skeleton Army The Log Bandit
Goblin Cage Skeleton Army
Minions Goblin Cage
Skeleton Army Zap Goblin Cage The Log
Skeleton Army Goblin Cage Bandit Night Witch
Goblin Cage Skeleton Army
Skeleton Army Zap Minions Goblin Cage The Log Night Witch
Minions Zap Goblin Cage The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
Zap The Log Royal Ghost Bandit
The Log Bandit
The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Zap Bandit
Minions Night Witch
Zap The Log Bandit
Zap
The Log Bandit
Minions Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Minions Night Witch
Zap The Log Bandit
Zap The Log
Minions The Log Night Witch
The Log
Zap The Log
Zap The Log
The Log Zap Royal Ghost Bandit
Zap The Log Bandit
Zap The Log Bandit
Zap Night Witch
Zap Minions
Night Witch
Zap The Log Bandit Night Witch
Zap
The Log
Zap Minions Skeleton Army Bandit Night Witch
Zap
The Log
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log Royal Ghost Bandit

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