My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner
Giant Snowball
Minions Battle Ram Miner
Zap
Minions Battle Ram
Barbarian Barrel
Battle Ram Wizard Royal Ghost
The Log
Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Wizard P.E.K.K.A Miner Royal Ghost
Fireball
Minions Battle Ram Wizard
Poison
Minions Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Royal Ghost Battle Ram Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Royal Ghost

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Miner Minions Poison Royal Ghost
Minions
Miner Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Poison Minions P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Miner Royal Ghost
Poison
Battle Ram P.E.K.K.A Miner Zap Royal Ghost
P.E.K.K.A
Zap Poison Minions Battle Ram Wizard
Miner
Zap Minions Poison Wizard Royal Ghost
Royal Ghost
Zap Battle Ram Wizard Poison Miner

Defense Synergies 0 8

Zap
Minions Poison P.E.K.K.A Miner Royal Ghost
Minions
Zap P.E.K.K.A
Battle Ram
Wizard
P.E.K.K.A Royal Ghost
Poison
Zap
P.E.K.K.A
Zap Minions Wizard
Miner
Zap
Royal Ghost
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions
P.E.K.K.A Minions
P.E.K.K.A Minions
Poison P.E.K.K.A
Zap Minions Royal Ghost
Minions Zap Wizard Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Minions
Miner Royal Ghost
Minions Poison Zap Wizard Royal Ghost
Minions Zap Wizard Poison
P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Poison P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Wizard Minions Poison P.E.K.K.A
Zap Minions Wizard Royal Ghost
Zap Wizard Poison Minions Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Minions Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Poison Zap Wizard Miner Royal Ghost
P.E.K.K.A Zap Minions
P.E.K.K.A Zap
P.E.K.K.A
Wizard Poison Zap Minions
P.E.K.K.A Minions
P.E.K.K.A
Zap P.E.K.K.A Minions Poison
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison
P.E.K.K.A Wizard
Wizard
Zap Minions Poison P.E.K.K.A
Minions Poison Zap Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Miner Royal Ghost
Poison Miner
Poison
Wizard Poison Zap
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Miner Zap Wizard
Minions Poison
Poison Miner Zap Wizard
Poison Zap Wizard
Poison Miner
Minions Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Minions
Zap Wizard Poison
Zap Wizard Poison Miner
Minions Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Miner Zap Wizard Royal Ghost
Zap Wizard Poison Miner
Poison Miner Zap
Poison Zap Wizard
Zap Minions Wizard Poison
Poison Zap Wizard Miner
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Minions
Poison Zap Wizard
Poison Miner Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison
Zap Poison
Poison Zap Miner Royal Ghost

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