My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Bandit
Giant Snowball
Minions Musketeer
Zap
Minions Dark Prince Bandit
Barbarian Barrel
Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
The Log
Musketeer Dark Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball
Minions Musketeer Ice Wizard Bandit Electro Wizard
Poison
Minions Musketeer Ice Wizard Electro Wizard
Lightning
Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Bandit Musketeer Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Ice Wizard Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Musketeer Dark Prince Ice Wizard Bandit
Minions
Zap Dark Prince P.E.K.K.A Bandit
Musketeer
Zap Dark Prince P.E.K.K.A Bandit
Dark Prince
Zap Minions Musketeer Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Musketeer Ice Wizard
Ice Wizard
Zap Dark Prince P.E.K.K.A Bandit
Bandit
Zap Minions Musketeer Dark Prince Ice Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit

Defense Synergies 1 23

Zap
Electro Wizard Minions Musketeer Dark Prince P.E.K.K.A Ice Wizard Bandit
Minions
Zap Musketeer Dark Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
Musketeer
Zap Minions Dark Prince P.E.K.K.A Bandit Electro Wizard
Dark Prince
Zap Minions Musketeer Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Minions Musketeer Ice Wizard Electro Wizard
Ice Wizard
Zap Minions Dark Prince P.E.K.K.A Bandit
Bandit
Zap Minions Musketeer Dark Prince Ice Wizard Electro Wizard
Electro Wizard
Zap Minions Musketeer Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Electro Wizard
P.E.K.K.A Zap Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Dark Prince P.E.K.K.A
Zap Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Minions Musketeer Electro Wizard Zap Ice Wizard
Zap Musketeer P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions Musketeer Ice Wizard
Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Minions Ice Wizard Electro Wizard Zap Musketeer Dark Prince Bandit
Minions Musketeer Zap Ice Wizard Electro Wizard
P.E.K.K.A Zap Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Zap Minions Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Minions Musketeer Dark Prince P.E.K.K.A Electro Wizard
Zap Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
Zap Minions Musketeer Dark Prince Ice Wizard Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Dark Prince Minions Musketeer P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer
P.E.K.K.A Bandit Zap Minions Musketeer Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Dark Prince Bandit
Zap Minions Musketeer Ice Wizard Electro Wizard
Dark Prince P.E.K.K.A Minions Musketeer Ice Wizard Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Dark Prince Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit
Musketeer
Electro Wizard Zap Minions Musketeer Dark Prince P.E.K.K.A
Minions Zap Musketeer Dark Prince P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Ice Wizard Bandit Electro Wizard
Bandit
Musketeer Dark Prince
Zap Dark Prince
Zap Minions Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Zap Bandit
Minions Musketeer Electro Wizard
Zap Musketeer Dark Prince Bandit Electro Wizard
Zap Musketeer
Musketeer Bandit
Minions Musketeer Bandit
Zap Musketeer
Zap Musketeer Bandit
Musketeer Bandit
Minions
Zap Musketeer Dark Prince Bandit Electro Wizard
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Dark Prince Ice Wizard
Zap Musketeer Ice Wizard Bandit Electro Wizard
Zap Musketeer Bandit
Zap Musketeer Bandit
Zap Musketeer Ice Wizard Electro Wizard
Zap Electro Wizard Minions Musketeer
Zap Musketeer Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Musketeer Dark Prince Bandit
Zap Musketeer Ice Wizard Electro Wizard
Musketeer Dark Prince Electro Wizard
Zap Musketeer
Zap
Musketeer Dark Prince P.E.K.K.A
Zap Minions Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince Bandit Electro Wizard

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