My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Bandit
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Bandit
Fireball
Minions Wizard Goblin Barrel Skeleton Army Bandit
Poison
Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Bandit Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Bandit Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Minions Wizard Mega Knight
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Bandit
Zap Minions Wizard Goblin Barrel Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Goblin Barrel Bandit

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Minions Skeleton Army Bandit
Minions
Zap Bandit Mega Knight
Mini P.E.K.K.A
Zap Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard Bandit
Bandit
Zap Minions Wizard Skeleton Army Mega Knight
Mega Knight
Zap Minions Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Skeleton Army Zap Minions Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Minions Bandit
Mini P.E.K.K.A Skeleton Army Minions Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Minions Bandit Mega Knight
Minions Zap Wizard
Zap Bandit Mega Knight
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Minions Skeleton Army Zap Wizard Bandit Mega Knight
Minions Zap Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Minions Wizard Bandit
Wizard Skeleton Army Mega Knight Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Skeleton Army
Mega Knight Zap Minions Wizard Skeleton Army Bandit
Zap Wizard Minions Bandit Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Minions Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Bandit
Bandit Zap Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Bandit Mega Knight Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Wizard Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Mega Knight Minions Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A
Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Minions Mini P.E.K.K.A
Minions Mega Knight Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit
Minions Mini P.E.K.K.A
Zap Wizard Bandit
Zap Wizard
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Bandit Mega Knight

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