My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Fireball
Minions Wizard Lumberjack
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Tornado Mini P.E.K.K.A Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Minions Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Minions Wizard Mirror Tornado Lumberjack
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mirror
Zap Mini P.E.K.K.A Tornado Lumberjack
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Mirror
P.E.K.K.A
Zap Tornado Minions Wizard Lumberjack
Lumberjack
Zap Minions Mini P.E.K.K.A Wizard Mirror P.E.K.K.A

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Mirror Minions Tornado P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mirror
Zap Tornado Mini P.E.K.K.A Lumberjack
Tornado
Wizard Mirror P.E.K.K.A Zap Mini P.E.K.K.A
P.E.K.K.A
Tornado Zap Minions Wizard
Lumberjack
Zap Minions Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minions
Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack Minions
Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions
Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Tornado Zap Minions Lumberjack
Minions Tornado Zap Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Tornado Lumberjack
Tornado Mini P.E.K.K.A Lumberjack
Minions Zap Wizard Tornado Lumberjack
Minions Zap Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minions Wizard
Wizard Zap Minions Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Minions Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Zap Minions Wizard Tornado Lumberjack
Zap Wizard Tornado Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tornado Lumberjack
Wizard Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Wizard Zap Minions Tornado
Mini P.E.K.K.A P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard Lumberjack
Wizard
Zap Minions Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Minions Zap Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Mini P.E.K.K.A Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions
Zap Wizard Tornado
Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Minions Tornado
Zap Tornado
Zap Tornado

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