My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Balloon Electro Wizard
Fireball
Minions Skeleton Army Balloon Electro Wizard
Poison
Minions Skeleton Army Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Minions Mini P.E.K.K.A Freeze Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Zap Minions Electro Wizard Mega Knight
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Minions Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Balloon Electro Wizard

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minions Skeleton Army
Minions
Zap Freeze Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Skeleton Army Freeze
Skeleton Army
Zap Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Minions Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Minions Skeleton Army Freeze Mega Knight
Mega Knight
Zap Minions Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Minions Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Zap Freeze
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Zap Freeze Mega Knight
Minions Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Minions Freeze Electro Wizard
Skeleton Army Mega Knight Zap Minions Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Freeze Electro Wizard Mega Knight
Mega Knight Minions Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Zap Minions Skeleton Army Electro Wizard
Zap Freeze Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Zap Minions Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Freeze Electro Wizard Mega Knight Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Minions Mini P.E.K.K.A Freeze
Minions Mega Knight Zap Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap Mega Knight
Zap Minions Freeze
Zap Freeze
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Minions Freeze
Zap
Zap
Mega Knight
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Freeze Mega Knight
Zap Electro Wizard
Zap Mega Knight
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Freeze
Mini P.E.K.K.A
Zap Mega Knight
Zap Freeze Electro Wizard
Mega Knight
Zap Electro Wizard Minions Skeleton Army Freeze
Zap Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Minions Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard Mega Knight

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