My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bowler Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider Little Prince
Zap
Minions Dark Prince Little Prince
Barbarian Barrel
Dark Prince Electro Wizard Little Prince
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Little Prince
Earthquake
Hog Rider
Arrows
Minions Little Prince
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Dark Prince Bowler Electro Wizard Little Prince
Fireball
Minions Hog Rider Bowler Electro Wizard Little Prince
Poison
Minions Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Bowler Electro Wizard Little Prince
Rocket
Hog Rider Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Little Prince Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Little Prince Mini P.E.K.K.A

Attack Synergies 3 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Mini P.E.K.K.A Dark Prince Bowler Little Prince
Minions
Hog Rider Zap Mini P.E.K.K.A Dark Prince Bowler
Mini P.E.K.K.A
Zap Minions Hog Rider Dark Prince Bowler Electro Wizard Little Prince
Hog Rider
Zap Minions Mini P.E.K.K.A Dark Prince Bowler Electro Wizard Little Prince
Dark Prince
Zap Minions Mini P.E.K.K.A Hog Rider Electro Wizard Little Prince
Bowler
Zap Minions Mini P.E.K.K.A Hog Rider Electro Wizard Little Prince
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Dark Prince Bowler
Little Prince
Zap Mini P.E.K.K.A Hog Rider Dark Prince Bowler

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Electro Wizard Minions Dark Prince Bowler Little Prince
Minions
Zap Dark Prince Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bowler
Hog Rider
Dark Prince
Zap Minions Bowler Electro Wizard Little Prince
Bowler
Zap Minions Mini P.E.K.K.A Dark Prince Electro Wizard Little Prince
Electro Wizard
Zap Mini P.E.K.K.A Minions Dark Prince Bowler Little Prince
Little Prince
Zap Dark Prince Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Electro Wizard
Mini P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Mini P.E.K.K.A Bowler Minions Dark Prince Electro Wizard
Mini P.E.K.K.A Minions Dark Prince Bowler Electro Wizard
Mini P.E.K.K.A Dark Prince Bowler
Bowler Zap Minions Dark Prince Electro Wizard
Minions Electro Wizard Zap Little Prince
Bowler Zap Electro Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Dark Prince Bowler Electro Wizard Little Prince
Minions Electro Wizard Zap Dark Prince Bowler
Minions Zap Electro Wizard
Mini P.E.K.K.A Bowler Zap Minions Dark Prince Electro Wizard
Bowler Zap Minions Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Bowler Electro Wizard
Minions Mini P.E.K.K.A Dark Prince Bowler Electro Wizard
Zap Minions Dark Prince Bowler Electro Wizard Little Prince
Zap Minions Dark Prince Bowler Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Dark Prince Bowler Minions Mini P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Bowler Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Bowler
Zap Minions Mini P.E.K.K.A Dark Prince Bowler Electro Wizard
Mini P.E.K.K.A Dark Prince Bowler Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Bowler
Zap Minions Electro Wizard
Mini P.E.K.K.A Dark Prince Minions Bowler Electro Wizard
Mini P.E.K.K.A Dark Prince
Zap Electro Wizard Minions Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince Bowler
Zap Dark Prince Bowler Electro Wizard
Mini P.E.K.K.A Dark Prince Bowler
Bowler
Electro Wizard Zap Minions Mini P.E.K.K.A Dark Prince Bowler Little Prince
Minions Bowler Zap Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Electro Wizard
Dark Prince
Zap Dark Prince Bowler
Zap Minions
Bowler
Zap Bowler
Zap
Minions Mini P.E.K.K.A Bowler Electro Wizard
Zap Dark Prince Bowler Electro Wizard
Zap
Bowler
Minions
Zap
Zap Bowler
Bowler
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Bowler Electro Wizard
Zap Bowler Little Prince
Minions Bowler
Bowler
Zap
Zap Dark Prince Bowler Little Prince
Zap Bowler Electro Wizard
Zap Bowler
Zap
Zap Electro Wizard Little Prince
Zap Electro Wizard Minions
Mini P.E.K.K.A Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Minions Dark Prince
Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Bowler Electro Wizard
Zap Bowler
Zap
Dark Prince
Zap Minions Bowler Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bowler Electro Wizard Little Prince

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