My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Hog Rider Executioner
Fireball
Minions Goblin Gang Hog Rider Executioner
Poison
Minions Goblin Gang Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Tornado Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Minions Executioner Mega Knight
Knight
Minions Goblin Gang Hog Rider Executioner Zap
Minions
Knight Hog Rider Mega Knight Zap
Goblin Gang
Knight Hog Rider
Hog Rider
Zap Knight Minions Goblin Gang Tornado Executioner Mega Knight
Tornado
Zap Executioner Hog Rider Mega Knight
Executioner
Knight Tornado Zap Hog Rider Mega Knight
Mega Knight
Minions Zap Hog Rider Tornado Executioner

Defense Synergies 5 9

Zap
Mega Knight Knight Minions Goblin Gang Tornado Executioner
Knight
Minions Goblin Gang Executioner Zap Tornado
Minions
Knight Zap Mega Knight
Goblin Gang
Knight Zap
Hog Rider
Tornado
Executioner Zap Knight Mega Knight
Executioner
Knight Tornado Zap Mega Knight
Mega Knight
Zap Minions Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Executioner
Zap Knight Minions Goblin Gang Executioner Mega Knight
Goblin Gang Tornado Mega Knight Knight Minions Executioner
Knight Minions Goblin Gang Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Zap Minions Executioner Mega Knight
Minions Tornado Zap Goblin Gang Executioner
Zap Mega Knight
Minions Goblin Gang Tornado
Knight Goblin Gang Tornado Mega Knight
Minions Goblin Gang Executioner Zap Knight Tornado Mega Knight
Minions Executioner Zap Goblin Gang Tornado
Mega Knight Zap Knight Minions Goblin Gang
Executioner Mega Knight Zap Minions Goblin Gang Tornado
Knight Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mega Knight
Mega Knight Knight Minions Goblin Gang Tornado Executioner
Mega Knight Zap Knight Minions Goblin Gang Tornado Executioner
Zap Tornado Executioner Knight Minions Mega Knight
Tornado
Goblin Gang Mega Knight Knight Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Zap Knight Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Zap Knight Minions
Goblin Gang Mega Knight Zap Knight Tornado
Knight Goblin Gang Executioner Mega Knight
Executioner Zap Minions Goblin Gang Tornado
Goblin Gang Knight Minions
Mega Knight Knight
Zap Mega Knight Knight Minions Tornado
Goblin Gang
Mega Knight Knight Minions
Mega Knight Zap Tornado
Mega Knight Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Zap Knight Minions Tornado Executioner
Minions Executioner Mega Knight Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap Mega Knight
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Goblin Gang Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Minions
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Minions
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Minions Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Executioner
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Minions Goblin Gang
Zap Tornado Executioner
Knight Goblin Gang Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Minions Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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