My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider Princess
Zap
Minions Princess Bandit
Barbarian Barrel
Princess Bandit Electro Wizard
The Log
Hog Rider Princess Bandit
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Hog Rider Princess Bandit Electro Wizard
Fireball
Minions Hog Rider Princess Bandit Electro Wizard
Poison
Minions Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Bandit Hog Rider Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Princess Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Freeze Princess Bandit Mega Knight
Minions
Hog Rider Mega Knight Zap Bandit
Hog Rider
Zap Minions Freeze Princess Bandit Electro Wizard Mega Knight
Freeze
Hog Rider Zap
Princess
Zap Hog Rider Mega Knight
Bandit
Zap Minions Hog Rider Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Mega Knight
Minions Zap Hog Rider Princess Bandit Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Minions Princess Bandit
Minions
Zap Freeze Bandit Electro Wizard Mega Knight
Hog Rider
Freeze
Minions Electro Wizard Mega Knight
Princess
Zap Bandit Mega Knight
Bandit
Zap Minions Princess Electro Wizard Mega Knight
Electro Wizard
Zap Minions Freeze Bandit Mega Knight
Mega Knight
Zap Minions Freeze Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Zap Minions Bandit Electro Wizard Mega Knight
Mega Knight Minions Freeze Bandit Electro Wizard
Minions Bandit Electro Wizard Mega Knight
Princess Mega Knight
Freeze Zap Minions Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Freeze Princess
Zap Bandit Electro Wizard Mega Knight
Minions Princess
Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Freeze Princess Bandit Mega Knight
Minions Zap Princess Electro Wizard
Mega Knight Zap Minions Freeze Bandit Electro Wizard
Mega Knight Zap Minions Freeze Princess Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Freeze Bandit Electro Wizard Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Zap Minions Bandit Electro Wizard
Zap Freeze Minions Princess Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Minions Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Knight
Bandit Mega Knight Zap Minions Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Bandit Mega Knight
Zap Minions Freeze Princess Electro Wizard
Minions Bandit Electro Wizard
Mega Knight
Zap Freeze Electro Wizard Mega Knight Minions Bandit
Mega Knight Minions
Mega Knight Zap Electro Wizard
Mega Knight Bandit
Princess Mega Knight
Electro Wizard Zap Minions Freeze
Minions Mega Knight Zap Freeze Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze Bandit
Zap Princess Bandit Electro Wizard
Bandit
Freeze
Zap Mega Knight
Zap Minions Freeze Princess
Princess
Zap Freeze Princess
Zap Bandit
Minions Electro Wizard
Zap Princess Bandit Electro Wizard
Zap Princess
Princess Bandit
Minions Freeze Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit Mega Knight
Freeze
Minions
Zap Princess Bandit Electro Wizard Mega Knight
Zap Princess Mega Knight
Minions Mega Knight
Princess
Zap
Zap Freeze Princess Mega Knight
Zap Princess Bandit Electro Wizard
Zap Princess Bandit Mega Knight
Zap Bandit
Zap Princess Electro Wizard
Zap Electro Wizard Minions Freeze
Zap Bandit Mega Knight
Zap Freeze Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Minions Freeze Princess Bandit
Zap Princess Electro Wizard
Freeze
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Minions Freeze Princess Electro Wizard
Zap Princess Electro Wizard
Zap Freeze Princess Bandit Electro Wizard Mega Knight

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