My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Balloon Executioner
Fireball
Minions Goblin Gang Wizard Balloon Executioner
Poison
Minions Goblin Gang Wizard Balloon Executioner
Lightning
Wizard Balloon Executioner
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Wizard Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Minions Executioner Mega Knight
Minions
Mega Knight Zap Balloon
Goblin Gang
Balloon
Wizard
Tornado Balloon Mega Knight
Tornado
Zap Wizard Executioner Balloon Mega Knight
Balloon
Zap Minions Goblin Gang Wizard Tornado Executioner Mega Knight
Executioner
Tornado Zap Balloon Mega Knight
Mega Knight
Minions Zap Wizard Tornado Balloon Executioner

Defense Synergies 3 8

Zap
Mega Knight Minions Goblin Gang Tornado Executioner
Minions
Zap Mega Knight
Goblin Gang
Zap
Wizard
Tornado Mega Knight
Tornado
Wizard Executioner Zap Mega Knight
Balloon
Executioner
Tornado Zap Mega Knight
Mega Knight
Zap Minions Wizard Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
Zap Minions Goblin Gang Executioner Mega Knight
Goblin Gang Tornado Mega Knight Minions Executioner
Minions Goblin Gang Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Zap Minions Executioner Mega Knight
Minions Tornado Zap Goblin Gang Wizard Executioner
Zap Mega Knight
Minions Goblin Gang Tornado
Goblin Gang Tornado Mega Knight
Minions Goblin Gang Executioner Zap Wizard Tornado Mega Knight
Minions Executioner Zap Goblin Gang Wizard Tornado
Mega Knight Zap Minions Goblin Gang Wizard
Wizard Executioner Mega Knight Zap Minions Goblin Gang Tornado
Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mega Knight
Wizard Mega Knight Minions Goblin Gang Tornado Executioner
Mega Knight Zap Minions Goblin Gang Wizard Tornado Executioner
Zap Wizard Tornado Executioner Minions Mega Knight
Tornado
Goblin Gang Wizard Mega Knight Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Wizard Executioner Mega Knight
Goblin Gang Mega Knight Zap Minions
Goblin Gang Mega Knight Zap Tornado
Goblin Gang Executioner Mega Knight
Wizard Executioner Zap Minions Goblin Gang Tornado
Goblin Gang Minions
Mega Knight
Zap Mega Knight Minions Tornado
Goblin Gang
Mega Knight Minions
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Executioner
Wizard Executioner Mega Knight
Goblin Gang Zap Minions Tornado Executioner
Minions Executioner Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap Minions Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Minions Goblin Gang Tornado
Zap Wizard Tornado
Zap Wizard Tornado Executioner
Executioner
Minions
Zap
Zap Wizard Executioner
Wizard Executioner Mega Knight
Tornado
Minions
Zap Wizard Executioner Mega Knight
Zap Wizard Tornado Mega Knight
Minions Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Executioner Mega Knight
Zap Wizard Tornado Executioner
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado Executioner
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Goblin Gang
Zap Wizard Tornado Executioner
Goblin Gang Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap Tornado
Executioner Mega Knight
Zap Minions Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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