My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Bandit Sparky
Barbarian Barrel
Goblin Gang Executioner Bandit Electro Wizard Sparky
The Log
Goblin Gang Bandit Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Executioner Bandit Electro Wizard Sparky
Fireball
Minions Goblin Gang Executioner Bandit Electro Wizard Sparky
Poison
Minions Goblin Gang Executioner Electro Wizard Sparky
Lightning
Executioner Bandit Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Bandit Electro Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Sparky Minions Executioner Bandit
Minions
Zap Bandit Sparky
Goblin Gang
Bandit Sparky
Tornado
Zap Executioner Sparky
Executioner
Tornado Zap Bandit
Bandit
Zap Minions Goblin Gang Executioner Electro Wizard
Electro Wizard
Zap Bandit Sparky
Sparky
Zap Tornado Minions Goblin Gang Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Minions Goblin Gang Tornado Executioner Bandit Sparky
Minions
Zap Bandit Electro Wizard
Goblin Gang
Zap Bandit Electro Wizard Sparky
Tornado
Executioner Sparky Zap Electro Wizard Sparky
Executioner
Tornado Zap Bandit
Bandit
Zap Minions Goblin Gang Executioner Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Tornado Bandit
Sparky
Tornado Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard Sparky
Sparky Zap Minions Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Tornado Sparky Minions Executioner Bandit Electro Wizard
Sparky Minions Goblin Gang Bandit Electro Wizard
Tornado Sparky
Goblin Gang Tornado Zap Minions Executioner Bandit Electro Wizard
Minions Tornado Electro Wizard Zap Goblin Gang Executioner
Zap Bandit Electro Wizard Sparky
Sparky Minions Goblin Gang Tornado
Goblin Gang Tornado Bandit Electro Wizard Sparky
Minions Goblin Gang Executioner Electro Wizard Zap Tornado Bandit
Minions Executioner Zap Goblin Gang Tornado Electro Wizard
Sparky Zap Minions Goblin Gang Bandit Electro Wizard
Executioner Sparky Zap Minions Goblin Gang Tornado Electro Wizard
Sparky Goblin Gang Bandit Electro Wizard
Tornado Zap Goblin Gang Bandit Electro Wizard Sparky
Sparky Minions Goblin Gang Tornado Executioner Electro Wizard
Zap Minions Goblin Gang Tornado Executioner Bandit Electro Wizard
Zap Tornado Executioner Minions Bandit Electro Wizard
Sparky Tornado Electro Wizard
Goblin Gang Minions Executioner Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Goblin Gang Executioner
Goblin Gang Bandit Zap Minions Electro Wizard Sparky
Goblin Gang Zap Tornado Bandit Electro Wizard Sparky
Goblin Gang Executioner Bandit Sparky
Executioner Zap Minions Goblin Gang Tornado Electro Wizard
Goblin Gang Sparky Minions Bandit Electro Wizard
Sparky
Zap Electro Wizard Minions Tornado Bandit Sparky
Goblin Gang Sparky
Minions Sparky
Zap Tornado Electro Wizard
Goblin Gang Executioner Bandit Sparky
Executioner Sparky
Goblin Gang Electro Wizard Sparky Zap Minions Tornado Executioner
Minions Executioner Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Tornado Executioner Bandit Electro Wizard
Bandit Sparky
Sparky
Executioner Zap Sparky
Executioner Zap Minions Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado Bandit
Minions Goblin Gang Tornado Electro Wizard Sparky
Zap Tornado Bandit Electro Wizard Sparky
Zap Tornado Executioner
Executioner Bandit Sparky
Minions Bandit
Zap Sparky
Zap Executioner Bandit Sparky
Executioner Bandit Sparky
Tornado Sparky
Minions Sparky
Zap Executioner Bandit Electro Wizard Sparky
Zap Tornado
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky
Zap Tornado Executioner Bandit Electro Wizard Sparky
Zap Tornado Bandit Sparky
Zap Tornado Bandit Sparky
Zap Tornado Executioner Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Zap Bandit Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Minions Goblin Gang Bandit
Zap Tornado Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Sparky
Zap Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Minions Goblin Gang Tornado Electro Wizard Sparky
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard Sparky

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