My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Heal Spirit Musketeer Valkyrie Wizard
The Log
Goblin Gang Heal Spirit Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang Heal Spirit
Royal Delivery
Minions Goblin Gang Heal Spirit Musketeer Valkyrie Wizard
Fireball
Minions Goblin Gang Tesla Musketeer Wizard
Poison
Minions Goblin Gang Musketeer Wizard
Lightning
Tesla Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Heal Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Minions Goblin Gang Tesla Musketeer Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Heal Spirit Musketeer Valkyrie
Minions
Zap Heal Spirit Valkyrie
Goblin Gang
Valkyrie
Tesla
Heal Spirit
Zap Minions Musketeer Valkyrie Wizard
Musketeer
Valkyrie Zap Heal Spirit
Valkyrie
Musketeer Zap Minions Goblin Gang Heal Spirit Wizard
Wizard
Heal Spirit Valkyrie

Defense Synergies 5 11

Zap
Minions Goblin Gang Tesla Musketeer Valkyrie
Minions
Valkyrie Zap Tesla Musketeer
Goblin Gang
Tesla Musketeer Zap Valkyrie
Tesla
Goblin Gang Musketeer Zap Minions Valkyrie Wizard
Heal Spirit
Musketeer
Goblin Gang Tesla Valkyrie Zap Minions
Valkyrie
Minions Musketeer Zap Goblin Gang Tesla Wizard
Wizard
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Musketeer Valkyrie Wizard
Zap Minions Goblin Gang Tesla Musketeer Valkyrie
Goblin Gang Tesla Minions Musketeer Valkyrie
Tesla Minions Goblin Gang Musketeer Valkyrie
Valkyrie
Goblin Gang Zap Minions Tesla Musketeer Valkyrie
Minions Tesla Musketeer Zap Goblin Gang Wizard
Zap Tesla Musketeer Valkyrie
Tesla Minions Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Valkyrie
Minions Goblin Gang Valkyrie Zap Tesla Musketeer Wizard
Minions Tesla Musketeer Zap Goblin Gang Wizard
Tesla Zap Minions Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Zap Minions Goblin Gang Tesla
Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Wizard Minions Goblin Gang Musketeer Valkyrie
Tesla Zap Minions Goblin Gang Musketeer Valkyrie Wizard
Zap Valkyrie Wizard Minions Tesla Musketeer
Tesla Musketeer
Goblin Gang Valkyrie Wizard Minions Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla
Zap Goblin Gang Tesla Musketeer Valkyrie Wizard
Goblin Gang Zap Minions Musketeer Valkyrie
Goblin Gang Valkyrie Zap Tesla Musketeer
Goblin Gang Tesla Musketeer Valkyrie
Wizard Zap Minions Goblin Gang Tesla Musketeer
Goblin Gang Minions Tesla Musketeer Valkyrie
Tesla Valkyrie
Zap Minions Valkyrie
Goblin Gang Tesla Musketeer
Minions Tesla Musketeer Valkyrie
Zap Valkyrie
Goblin Gang Tesla Valkyrie Wizard
Wizard Tesla Musketeer Valkyrie
Goblin Gang Tesla Zap Minions Musketeer Valkyrie
Minions Valkyrie Zap Tesla Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang Musketeer
Zap Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Minions
Zap Musketeer Wizard
Zap Valkyrie Wizard
Minions Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Minions Musketeer Wizard
Zap Musketeer Wizard
Zap
Wizard
Zap Minions Goblin Gang Musketeer
Zap Musketeer Wizard
Goblin Gang Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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