My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Lumberjack
Fireball
Minions Goblin Gang Tesla Wizard Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Tesla Fireball Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Minions Lumberjack
Minions
Zap Lumberjack
Goblin Gang
Tesla
Fireball
Zap Tornado
Wizard
Tornado Lumberjack
Tornado
Zap Fireball Wizard
Lumberjack
Zap Minions Wizard

Defense Synergies 4 13

Zap
Fireball Minions Goblin Gang Tesla Tornado Lumberjack
Minions
Zap Tesla Lumberjack
Goblin Gang
Tesla Zap Lumberjack
Tesla
Goblin Gang Zap Minions Fireball Wizard Tornado
Fireball
Zap Tornado Tesla Lumberjack
Wizard
Tornado Tesla Lumberjack
Tornado
Fireball Wizard Zap Tesla
Lumberjack
Zap Minions Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Wizard
Lumberjack Zap Minions Goblin Gang Tesla
Goblin Gang Tesla Tornado Lumberjack Minions
Tesla Lumberjack Minions Goblin Gang
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Zap Minions Tesla Lumberjack
Minions Tesla Tornado Zap Goblin Gang Fireball Wizard
Zap Tesla Fireball
Tesla Minions Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Tesla Lumberjack
Minions Goblin Gang Zap Tesla Fireball Wizard Tornado Lumberjack
Minions Tesla Zap Goblin Gang Fireball Wizard Tornado
Tesla Lumberjack Zap Minions Goblin Gang Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Tesla Tornado Lumberjack
Goblin Gang Tesla Lumberjack
Tornado Zap Goblin Gang Tesla Fireball Lumberjack
Tesla Wizard Minions Goblin Gang Fireball Tornado Lumberjack
Tesla Fireball Zap Minions Goblin Gang Wizard Tornado Lumberjack
Zap Wizard Tornado Minions Tesla Fireball Lumberjack
Tesla Tornado Lumberjack
Goblin Gang Wizard Minions Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla Wizard Lumberjack
Goblin Gang Lumberjack Zap Minions
Goblin Gang Lumberjack Zap Tesla Fireball Tornado
Goblin Gang Tesla Lumberjack
Fireball Wizard Zap Minions Goblin Gang Tesla Tornado
Goblin Gang Minions Tesla Fireball Lumberjack
Tesla Lumberjack
Zap Minions Fireball Tornado
Goblin Gang Tesla
Minions Tesla Lumberjack
Zap Fireball Tornado
Goblin Gang Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball
Goblin Gang Tesla Zap Minions Fireball Tornado Lumberjack
Minions Zap Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minions Goblin Gang Fireball Tornado Lumberjack
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Goblin Gang Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
Zap Minions Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: