My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Magic Archer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider P.E.K.K.A Magic Archer
Fireball
Minions Goblin Gang Musketeer Hog Rider Magic Archer
Poison
Minions Goblin Gang Musketeer Magic Archer
Lightning
Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Musketeer Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Minions Musketeer Magic Archer
Minions
Hog Rider Zap P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Musketeer Tornado Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer Hog Rider
P.E.K.K.A
Zap Tornado Magic Archer Minions Goblin Gang Musketeer
Magic Archer
Tornado P.E.K.K.A Zap Hog Rider

Defense Synergies 3 12

Zap
Minions Goblin Gang Musketeer Tornado P.E.K.K.A Magic Archer
Minions
Zap Musketeer P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A Magic Archer
Musketeer
Goblin Gang Zap Minions Tornado P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Magic Archer Zap Musketeer
P.E.K.K.A
Tornado Zap Minions Goblin Gang Musketeer
Magic Archer
Tornado Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Magic Archer
P.E.K.K.A Zap Minions Goblin Gang Musketeer
Goblin Gang Tornado P.E.K.K.A Minions Musketeer
P.E.K.K.A Minions Goblin Gang Musketeer
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Minions Musketeer Magic Archer
Minions Musketeer Tornado Zap Goblin Gang Magic Archer
Zap Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Minions Goblin Gang Musketeer Tornado
Goblin Gang Tornado Musketeer
Minions Goblin Gang Zap Musketeer Tornado Magic Archer
Minions Musketeer Zap Goblin Gang Tornado Magic Archer
P.E.K.K.A Zap Minions Goblin Gang Musketeer
Zap Minions Goblin Gang Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang Musketeer Tornado P.E.K.K.A
Zap Minions Goblin Gang Musketeer Tornado Magic Archer
Zap Tornado Minions Musketeer Magic Archer
P.E.K.K.A Musketeer Tornado
Goblin Gang Minions Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Musketeer Magic Archer
Goblin Gang P.E.K.K.A Zap Minions Musketeer
Goblin Gang P.E.K.K.A Zap Musketeer Tornado
P.E.K.K.A Goblin Gang Musketeer
Zap Minions Goblin Gang Musketeer Tornado Magic Archer
Goblin Gang P.E.K.K.A Minions Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions Tornado Magic Archer
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Musketeer Magic Archer
Goblin Gang Zap Minions Musketeer Tornado P.E.K.K.A Magic Archer
Minions Zap Musketeer P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Zap Musketeer Tornado Magic Archer
Magic Archer
Musketeer
Zap Magic Archer
Zap Minions Musketeer Tornado Magic Archer
Musketeer Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Minions Goblin Gang Musketeer Tornado
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer
Minions Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Tornado
Minions
Zap Musketeer Magic Archer
Zap Tornado Magic Archer
Minions Musketeer Magic Archer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Minions Musketeer
Zap Musketeer Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Minions Goblin Gang Musketeer Magic Archer
Zap Musketeer Tornado Magic Archer
Goblin Gang Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Tornado
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer

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