My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Mega Minion Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Valkyrie Battle Ram P.E.K.K.A
Fireball
Minions Goblin Gang Mega Minion Battle Ram
Poison
Minions Goblin Gang Mega Minion
Lightning
Mega Minion Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mega Minion Valkyrie Battle Ram P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Mega Minion

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Minions Valkyrie Mega Knight
Minions
Mega Knight Zap Valkyrie Battle Ram P.E.K.K.A
Goblin Gang
Valkyrie Battle Ram P.E.K.K.A
Mega Minion
Zap Valkyrie Mega Knight
Valkyrie
Zap Minions Goblin Gang Mega Minion Battle Ram P.E.K.K.A
Battle Ram
Zap Minions Goblin Gang Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Battle Ram
Mega Knight
Minions Zap Mega Minion

Defense Synergies 3 11

Zap
Mega Minion Mega Knight Minions Goblin Gang Valkyrie P.E.K.K.A
Minions
Valkyrie Zap P.E.K.K.A Mega Knight
Goblin Gang
Zap Valkyrie P.E.K.K.A
Mega Minion
Zap Valkyrie Mega Knight
Valkyrie
Minions Zap Goblin Gang Mega Minion P.E.K.K.A
Battle Ram
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie
Mega Knight
Zap Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Valkyrie
P.E.K.K.A Zap Minions Goblin Gang Mega Minion Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Minions Mega Minion Valkyrie
P.E.K.K.A Minions Goblin Gang Mega Minion Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Mega Minion Valkyrie Mega Knight
Minions Mega Minion Zap Goblin Gang
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang
Goblin Gang Valkyrie Mega Knight
Minions Goblin Gang Valkyrie Zap Mega Minion Mega Knight
Minions Mega Minion Zap Goblin Gang
P.E.K.K.A Mega Knight Zap Minions Goblin Gang Valkyrie
Valkyrie Mega Knight Zap Minions Goblin Gang Mega Minion P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Valkyrie P.E.K.K.A
Mega Knight Zap Minions Goblin Gang Mega Minion Valkyrie
Zap Valkyrie Minions Mega Minion Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap P.E.K.K.A
Zap Goblin Gang Mega Minion Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Minions Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Valkyrie Mega Knight
Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Mega Minion Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Minions Mega Minion Valkyrie
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Knight Minions Mega Minion Valkyrie
P.E.K.K.A Mega Knight Zap Valkyrie
P.E.K.K.A Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Zap Minions Mega Minion Valkyrie P.E.K.K.A
Minions Valkyrie Mega Knight Zap Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight
Zap Minions Mega Minion
Zap
Zap
Minions Goblin Gang
Zap Valkyrie
Zap
Minions
Zap
Zap
Mega Knight
Minions
Zap Mega Minion Mega Knight
Zap Valkyrie Mega Knight
Minions Mega Knight
Zap
Zap Valkyrie Mega Knight
Mega Minion
Zap
Zap Mega Knight
Zap
Zap
Zap Minions Mega Minion
Mega Minion
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Minions Goblin Gang
Zap Mega Minion
Goblin Gang Mega Minion Valkyrie Mega Knight
Zap
Zap
Mega Minion P.E.K.K.A Mega Knight
Zap Minions Goblin Gang
Zap
Zap Mega Knight

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