My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Baby Dragon Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Furnace Witch Royal Ghost
The Log
Mini P.E.K.K.A Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Fireball
Minions Furnace Baby Dragon Witch
Poison
Minions Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Mini P.E.K.K.A Furnace Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Furnace Baby Dragon Witch Royal Ghost Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Minions Furnace Baby Dragon Mega Knight
Furnace
Zap Mini P.E.K.K.A Baby Dragon Royal Ghost
Baby Dragon
Zap Minions Mini P.E.K.K.A Furnace Witch Mega Knight
Witch
Zap Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Furnace Witch Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Baby Dragon Witch Royal Ghost

Defense Synergies 2 18

Zap
Mini P.E.K.K.A Mega Knight Minions Furnace Baby Dragon Witch Royal Ghost
Minions
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Furnace Baby Dragon Witch Royal Ghost
Furnace
Zap Mini P.E.K.K.A Baby Dragon Royal Ghost
Baby Dragon
Zap Minions Mini P.E.K.K.A Furnace Witch Mega Knight
Witch
Zap Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Mini P.E.K.K.A Furnace Witch Mega Knight
Mega Knight
Zap Minions Baby Dragon Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Mini P.E.K.K.A Zap Minions Furnace Witch Mega Knight
Mini P.E.K.K.A Furnace Witch Mega Knight Minions
Mini P.E.K.K.A Witch Minions Furnace Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Minions Furnace Baby Dragon Royal Ghost Mega Knight
Minions Furnace Zap Baby Dragon Witch
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Minions Furnace
Mini P.E.K.K.A Royal Ghost Mega Knight
Minions Witch Zap Furnace Baby Dragon Royal Ghost Mega Knight
Minions Zap Furnace Baby Dragon Witch
Mini P.E.K.K.A Furnace Mega Knight Zap Minions Witch
Mega Knight Zap Minions Mini P.E.K.K.A Furnace Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A Furnace Mega Knight
Zap Mini P.E.K.K.A Furnace Mega Knight
Mega Knight Minions Mini P.E.K.K.A Furnace Witch
Mega Knight Zap Minions Furnace Baby Dragon Witch Royal Ghost
Zap Furnace Baby Dragon Witch Minions Royal Ghost Mega Knight
Mini P.E.K.K.A
Royal Ghost Mega Knight Minions Mini P.E.K.K.A Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Furnace Witch Royal Ghost
Zap Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Witch Mega Knight
Furnace Zap Minions Baby Dragon Witch
Mini P.E.K.K.A Minions Furnace Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Witch
Mega Knight Minions Mini P.E.K.K.A Witch
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Witch
Furnace Baby Dragon Witch Mega Knight
Witch Zap Minions Mini P.E.K.K.A Furnace Baby Dragon
Minions Mega Knight Zap Mini P.E.K.K.A Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost
Baby Dragon
Zap Furnace Baby Dragon Mega Knight
Zap Minions Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Witch
Furnace Baby Dragon Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Zap Baby Dragon Witch Mega Knight
Minions Baby Dragon Mega Knight
Zap Baby Dragon
Zap Furnace Baby Dragon Witch Mega Knight
Witch
Zap Baby Dragon Witch Royal Ghost
Zap Baby Dragon Witch Mega Knight
Zap Baby Dragon
Zap Furnace Baby Dragon Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Minions Witch
Zap Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Minions Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Royal Ghost Mega Knight

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