My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Wizard
Fireball
Minions Firecracker Tesla Elite Barbarians Wizard
Poison
Minions Firecracker Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Tesla Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Minions Golem The Log
Minions
Zap Firecracker Elite Barbarians Golem
Firecracker
Zap Minions Elite Barbarians Golem
Tesla
Elite Barbarians
Zap Minions Firecracker Wizard The Log
Wizard
Elite Barbarians Golem
Golem
Zap Minions Firecracker Wizard The Log
The Log
Zap Elite Barbarians Golem

Defense Synergies 2 13

Zap
Minions Firecracker Tesla Elite Barbarians The Log
Minions
Zap Firecracker Tesla The Log
Firecracker
The Log Zap Minions Tesla
Tesla
The Log Zap Minions Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Wizard
Tesla Elite Barbarians The Log
Golem
The Log
Firecracker Tesla Zap Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Tesla Wizard The Log
Elite Barbarians Zap Minions Firecracker Tesla The Log
Tesla Minions Elite Barbarians
Tesla Elite Barbarians Minions Firecracker
Firecracker Elite Barbarians The Log
The Log Zap Minions Firecracker Tesla
Minions Tesla Zap Firecracker Wizard
Zap Tesla The Log
Tesla Minions Elite Barbarians
Elite Barbarians Firecracker Tesla
Minions Zap Firecracker Tesla Wizard The Log
Minions Tesla Zap Firecracker Wizard
Tesla Zap Minions Elite Barbarians Wizard The Log
Wizard Zap Minions Firecracker Tesla The Log
Elite Barbarians Tesla
Zap Tesla Elite Barbarians The Log
Tesla Wizard Minions Firecracker Elite Barbarians
Tesla Zap Minions Firecracker Elite Barbarians Wizard The Log
Zap Wizard The Log Minions Firecracker Tesla
Tesla Elite Barbarians
Wizard Minions Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Firecracker Tesla Elite Barbarians Wizard The Log
Zap Minions Elite Barbarians The Log
Zap Tesla Elite Barbarians The Log
Tesla Elite Barbarians
Firecracker Wizard Zap Minions Tesla
Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Minions Firecracker Elite Barbarians The Log
Tesla
Minions Tesla Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Tesla Wizard
Wizard Firecracker Tesla
Tesla Elite Barbarians Zap Minions Firecracker The Log
Minions Zap Firecracker Tesla Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Minions
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Minions Elite Barbarians
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker Elite Barbarians The Log
Minions Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Minions
Zap Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Wizard
Zap Minions Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Minions
Zap Firecracker Wizard
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Minions Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log

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