My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Battle Ram P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Battle Ram Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Minions Poison The Log
Minions
Zap Firecracker Battle Ram P.E.K.K.A
Firecracker
Zap Minions Battle Ram P.E.K.K.A
Battle Ram
Zap Poison The Log Minions Firecracker P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Electro Wizard Minions Firecracker Battle Ram The Log
The Log
Battle Ram Zap Poison P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 3 15

Zap
Electro Wizard Minions Firecracker Poison P.E.K.K.A The Log
Minions
Zap Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Zap Minions P.E.K.K.A Electro Wizard
Battle Ram
Poison
Zap The Log Electro Wizard
P.E.K.K.A
The Log Zap Minions Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Minions Poison Electro Wizard
Electro Wizard
Zap Minions Firecracker Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker The Log Electro Wizard
P.E.K.K.A Zap Minions Firecracker The Log Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A The Log
The Log Zap Minions Firecracker Electro Wizard
Minions Electro Wizard Zap Firecracker Poison
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Firecracker Electro Wizard
Minions Poison Electro Wizard Zap Firecracker The Log
Minions Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Minions The Log Electro Wizard
Zap Minions Firecracker Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Minions Firecracker Poison P.E.K.K.A Electro Wizard
Zap Minions Firecracker The Log Electro Wizard
Zap Poison The Log Minions Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Minions Firecracker Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Firecracker The Log
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Firecracker Poison Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Firecracker Poison The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison The Log Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Zap Minions Firecracker Poison P.E.K.K.A The Log
Minions Poison Zap Firecracker P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison Zap The Log Electro Wizard
Poison The Log
Firecracker Poison The Log
Poison Zap Firecracker The Log
Firecracker Poison Zap Minions
Firecracker Poison The Log
Poison The Log Zap Firecracker
Poison The Log Zap Firecracker
Minions Poison Electro Wizard
Firecracker Poison Zap The Log Electro Wizard
Poison Zap Firecracker
Poison Firecracker The Log
Minions Firecracker Poison
Zap Firecracker Poison The Log
Zap Firecracker Poison The Log
Firecracker Poison The Log
Poison
Minions
Zap Firecracker Poison The Log Electro Wizard
Zap Firecracker Poison The Log
Minions Poison The Log
Poison
The Log
Zap Poison The Log
Zap Firecracker Poison The Log
Firecracker Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap Firecracker The Log
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker Poison
Poison Zap The Log
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison The Log
Zap Electro Wizard Minions
Poison Zap Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Minions Firecracker Poison The Log Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker The Log Electro Wizard

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