My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Minions Firecracker Inferno Dragon Magic Archer
Poison
Minions Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Firecracker Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Minions Royal Giant Mini P.E.K.K.A Magic Archer
Minions
Royal Giant Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Firecracker
Zap Royal Giant Minions Mini P.E.K.K.A Inferno Dragon
Royal Giant
Minions Firecracker Fireball Zap Magic Archer
Fireball
Zap Royal Giant Magic Archer
Mini P.E.K.K.A
Zap Minions Firecracker Magic Archer
Inferno Dragon
Minions Firecracker
Magic Archer
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Minions Firecracker Inferno Dragon Magic Archer
Minions
Zap Firecracker
Firecracker
Zap Minions Mini P.E.K.K.A
Royal Giant
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Fireball Magic Archer
Inferno Dragon
Zap
Magic Archer
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Magic Archer
Mini P.E.K.K.A Inferno Dragon Zap Minions Firecracker
Mini P.E.K.K.A Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Firecracker
Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Minions Firecracker Magic Archer
Minions Inferno Dragon Zap Firecracker Fireball Magic Archer
Zap Fireball Magic Archer
Mini P.E.K.K.A Inferno Dragon Minions
Firecracker Mini P.E.K.K.A
Minions Zap Firecracker Fireball Magic Archer
Minions Inferno Dragon Zap Firecracker Fireball Magic Archer
Mini P.E.K.K.A Zap Minions Fireball
Fireball Zap Minions Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Minions Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Minions Firecracker Magic Archer
Zap Minions Firecracker Fireball Inferno Dragon Magic Archer
Mini P.E.K.K.A Inferno Dragon
Minions Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Firecracker Mini P.E.K.K.A Inferno Dragon Magic Archer
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Inferno Dragon
Firecracker Fireball Zap Minions Magic Archer
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A Inferno Dragon
Zap Minions Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Firecracker Fireball Magic Archer
Zap Minions Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer
Minions Zap Firecracker Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Zap Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Zap Minions Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Minions Fireball Mini P.E.K.K.A
Firecracker Zap Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Magic Archer
Minions Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Magic Archer
Zap Firecracker Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer
Inferno Dragon
Firecracker Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Minions Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Minions Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker
Zap Minions Firecracker Fireball Magic Archer
Firecracker Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer

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