My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Minions Firecracker Hog Rider Executioner
Poison
Minions Firecracker Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Minions Mini P.E.K.K.A Executioner The Log
Minions
Hog Rider Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Hog Rider Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Firecracker Hog Rider The Log
Hog Rider
Zap Minions Firecracker The Log Mini P.E.K.K.A Executioner
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Minions Firecracker Executioner The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Minions Firecracker Executioner P.E.K.K.A The Log
Minions
Zap Firecracker P.E.K.K.A The Log
Firecracker
The Log Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Executioner
Hog Rider
Executioner
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Minions Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Firecracker Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Minions Executioner
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Minions Firecracker Executioner
Minions Zap Firecracker Executioner
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A
Minions Executioner Zap Firecracker The Log
Minions Executioner Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Zap Minions The Log
Executioner Zap Minions Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Zap Minions Firecracker Executioner The Log
Zap Executioner The Log Minions Firecracker
Mini P.E.K.K.A P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Executioner
Firecracker Executioner Zap Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Executioner
Firecracker Executioner
Zap Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Minions Executioner Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Executioner The Log
The Log
Firecracker The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap Minions
Firecracker Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker
Minions Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker Executioner
Firecracker Executioner The Log
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Executioner The Log
Zap Firecracker The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker The Log Executioner
Firecracker The Log Zap Executioner
Zap The Log
Zap Firecracker The Log
Zap Firecracker Executioner
Zap Minions Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Minions
Zap Firecracker Executioner
The Log
Firecracker Mini P.E.K.K.A Executioner
The Log Zap Firecracker Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Minions Firecracker The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log

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