My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit
Giant Snowball
Minions Skeleton Army Lumberjack
Zap
Minions Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Bandit Electro Wizard Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Bandit Electro Wizard Lumberjack
Fireball
Minions Skeleton Army Bandit Electro Wizard Lumberjack
Poison
Minions Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Fireball Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Bandit Lumberjack Mega Knight
Minions
Mega Knight Zap Bandit Lumberjack
Fireball
Zap Electro Wizard Mega Knight
Skeleton Army
Bandit
Zap Minions Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Bandit Lumberjack Mega Knight
Lumberjack
Zap Minions Bandit Electro Wizard Mega Knight
Mega Knight
Minions Zap Fireball Bandit Electro Wizard Lumberjack

Defense Synergies 3 20

Zap
Fireball Electro Wizard Mega Knight Minions Skeleton Army Bandit Lumberjack
Minions
Zap Bandit Electro Wizard Lumberjack Mega Knight
Fireball
Zap Bandit Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap Bandit Electro Wizard Lumberjack
Bandit
Zap Minions Fireball Skeleton Army Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Minions Fireball Skeleton Army Bandit Lumberjack Mega Knight
Lumberjack
Zap Minions Fireball Skeleton Army Bandit Electro Wizard
Mega Knight
Zap Minions Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Skeleton Army Lumberjack Zap Minions Bandit Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Bandit Electro Wizard
Skeleton Army Lumberjack Minions Bandit Electro Wizard Mega Knight
Fireball Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Zap Minions Bandit Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Zap Fireball
Zap Fireball Bandit Electro Wizard Mega Knight
Minions Skeleton Army Lumberjack
Skeleton Army Bandit Electro Wizard Lumberjack Mega Knight
Minions Skeleton Army Electro Wizard Zap Fireball Bandit Lumberjack Mega Knight
Minions Zap Fireball Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Minions Fireball Bandit Electro Wizard
Fireball Skeleton Army Mega Knight Zap Minions Electro Wizard Lumberjack
Skeleton Army Bandit Electro Wizard Lumberjack Mega Knight
Skeleton Army Zap Fireball Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Minions Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Mega Knight Zap Minions Skeleton Army Bandit Electro Wizard Lumberjack
Zap Minions Fireball Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Mega Knight Minions Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight Zap Minions Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Fireball Bandit Electro Wizard
Skeleton Army Bandit Lumberjack Mega Knight
Fireball Zap Minions Electro Wizard
Skeleton Army Minions Fireball Bandit Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Electro Wizard Mega Knight Minions Fireball Skeleton Army Bandit
Skeleton Army
Mega Knight Minions Lumberjack
Skeleton Army Mega Knight Zap Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Bandit Lumberjack
Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Minions Fireball Lumberjack
Minions Mega Knight Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap Bandit
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Minions
Zap Fireball Bandit Electro Wizard Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Minions Fireball Skeleton Army Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard Mega Knight

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