My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer Princess
Zap
Minions Princess
Barbarian Barrel
Musketeer Princess
The Log
Musketeer Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Musketeer P.E.K.K.A Princess
Fireball
Minions Musketeer Princess
Poison
Minions Musketeer Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Princess Fireball Musketeer Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Princess

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant P.E.K.K.A Minions Musketeer The Log Princess
Minions
Giant Zap P.E.K.K.A
Fireball
Zap Giant The Log Princess
Musketeer
Giant Zap P.E.K.K.A The Log
Giant
Zap Minions Musketeer Fireball The Log Princess
P.E.K.K.A
Zap Minions Musketeer The Log Princess
The Log
Zap Fireball Musketeer Giant P.E.K.K.A Princess
Princess
Zap Fireball Giant P.E.K.K.A The Log

Defense Synergies 4 13

Zap
Fireball Minions Musketeer P.E.K.K.A The Log Princess
Minions
Zap Musketeer P.E.K.K.A The Log
Fireball
Zap The Log Musketeer Princess
Musketeer
The Log Zap Minions Fireball P.E.K.K.A
Giant
P.E.K.K.A
The Log Zap Minions Musketeer Princess
The Log
Fireball Musketeer P.E.K.K.A Zap Minions Princess
Princess
Zap Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
P.E.K.K.A Zap Minions Musketeer The Log
P.E.K.K.A Minions Musketeer
P.E.K.K.A Minions Musketeer
Fireball P.E.K.K.A The Log Princess
Fireball The Log Zap Minions Musketeer
Minions Musketeer Zap Fireball Princess
Zap Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Minions Musketeer Princess
Musketeer
Minions Zap Fireball Musketeer The Log Princess
Minions Musketeer Zap Fireball Princess
P.E.K.K.A Zap Minions Fireball Musketeer The Log
Fireball Zap Minions P.E.K.K.A The Log Princess
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Minions Fireball Musketeer P.E.K.K.A
Fireball Zap Minions Musketeer The Log
Zap The Log Minions Fireball Musketeer Princess
P.E.K.K.A Musketeer
Minions Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Musketeer The Log
P.E.K.K.A Zap Minions Musketeer The Log
P.E.K.K.A Zap Fireball Musketeer The Log
P.E.K.K.A Musketeer
Fireball Zap Minions Musketeer Princess
P.E.K.K.A Minions Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball
Fireball Musketeer Princess
Zap Minions Fireball Musketeer P.E.K.K.A The Log
Minions Zap Fireball Musketeer P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Zap Musketeer The Log Princess
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer Princess
Musketeer The Log Princess
Fireball The Log Zap Princess
Fireball The Log Zap
Minions Fireball Musketeer
Zap Fireball Musketeer The Log Princess
Fireball Zap Musketeer Princess
Fireball Musketeer The Log Princess
Minions Fireball Musketeer Princess
Princess Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Minions
Zap Fireball Musketeer The Log Princess
Zap Fireball The Log Princess
Minions Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Princess
Fireball The Log Zap Musketeer Princess
Fireball Zap Musketeer The Log Princess
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Princess
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Zap Minions Fireball Musketeer Princess
Fireball Zap Musketeer Princess
The Log Fireball
Fireball Musketeer Princess
The Log Zap Fireball Musketeer Princess
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Fireball Musketeer The Log Princess
Zap Fireball Musketeer Princess
Zap Fireball Musketeer The Log Princess

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