My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Mini P.E.K.K.A Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A The Log
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Hog Rider The Log Electro Wizard
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Electro Wizard
Hog Rider
Zap Minions Fireball The Log Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 7 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Minions P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log Electro Wizard
Fireball
Zap The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball
Hog Rider
P.E.K.K.A
The Log Zap Minions Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Minions Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Fireball
Zap Fireball P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Zap Fireball The Log
Minions Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball The Log Electro Wizard
Fireball Zap Minions Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Minions Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Zap Minions The Log Electro Wizard
Zap The Log Minions Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Minions Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A The Log
P.E.K.K.A Zap Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fireball Zap Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball
Electro Wizard Zap Minions Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Minions Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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