My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon
Zap
Minions Cannon Royal Giant
Barbarian Barrel
Cannon Wizard
The Log
Cannon Royal Giant Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard
Fireball
Minions Cannon Wizard
Poison
Minions Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Tornado Mini P.E.K.K.A Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Minions Royal Giant Mini P.E.K.K.A Mega Knight
Minions
Royal Giant Mega Knight Zap Mini P.E.K.K.A
Cannon
Royal Giant
Minions Zap Wizard Tornado
Mini P.E.K.K.A
Zap Minions Wizard Tornado Mega Knight
Wizard
Tornado Royal Giant Mini P.E.K.K.A Mega Knight
Tornado
Zap Wizard Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Tornado

Defense Synergies 4 10

Zap
Cannon Mini P.E.K.K.A Mega Knight Minions Tornado
Minions
Zap Cannon Mega Knight
Cannon
Zap Minions Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
Zap Cannon Wizard Tornado
Wizard
Tornado Cannon Mini P.E.K.K.A Mega Knight
Tornado
Wizard Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Wizard
Mini P.E.K.K.A Zap Minions Cannon Mega Knight
Cannon Mini P.E.K.K.A Tornado Mega Knight Minions
Cannon Mini P.E.K.K.A Minions Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Tornado Zap Minions Cannon Mega Knight
Minions Tornado Zap Cannon Wizard
Zap Cannon Mega Knight
Cannon Mini P.E.K.K.A Minions Tornado
Tornado Cannon Mini P.E.K.K.A Mega Knight
Minions Zap Cannon Wizard Tornado Mega Knight
Minions Zap Wizard Tornado
Cannon Mini P.E.K.K.A Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Minions Cannon Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Cannon Mega Knight
Tornado Zap Cannon Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Cannon Mini P.E.K.K.A Tornado
Cannon Mega Knight Zap Minions Wizard Tornado
Zap Wizard Tornado Minions Cannon Mega Knight
Mini P.E.K.K.A Cannon Tornado
Wizard Mega Knight Minions Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Tornado
Cannon Mini P.E.K.K.A Mega Knight
Wizard Zap Minions Tornado
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Tornado
Cannon
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight Cannon Wizard
Wizard Cannon Mega Knight
Zap Minions Mini P.E.K.K.A Tornado
Minions Mega Knight Zap Cannon Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap Mega Knight
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Minions Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions
Zap Wizard Tornado
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Minions Tornado
Zap Tornado
Zap Tornado Mega Knight

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