My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Sparky
Giant Snowball
Bomber Minions Lumberjack
Zap
Bomber Minions Sparky
Barbarian Barrel
Bomber Wizard Electro Wizard Lumberjack Sparky
The Log
Bomber Lumberjack Sparky
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Wizard Electro Wizard Lumberjack Sparky
Fireball
Bomber Minions Wizard Electro Wizard Lumberjack Sparky
Poison
Bomber Minions Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Electro Wizard Lumberjack Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Electro Wizard

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Minions Lumberjack Sparky
Zap
Electro Wizard Sparky Bomber Minions Golem Lumberjack
Minions
Bomber Zap Golem Lumberjack Sparky
Wizard
Golem Lumberjack Sparky
Golem
Bomber Zap Minions Wizard Electro Wizard Lumberjack Sparky
Electro Wizard
Zap Golem Lumberjack Sparky
Lumberjack
Bomber Zap Minions Wizard Golem Electro Wizard Sparky
Sparky
Zap Bomber Minions Wizard Golem Electro Wizard Lumberjack

Defense Synergies 1 10

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Minions Lumberjack Sparky
Minions
Zap Electro Wizard Lumberjack
Wizard
Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Bomber Minions Wizard Lumberjack
Lumberjack
Zap Minions Wizard Electro Wizard
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard Electro Wizard Sparky
Lumberjack Sparky Bomber Zap Minions Electro Wizard
Lumberjack Sparky Bomber Minions Electro Wizard
Lumberjack Sparky Bomber Minions Electro Wizard
Bomber Lumberjack Sparky
Bomber Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Wizard
Zap Electro Wizard Sparky
Sparky Minions Lumberjack
Bomber Electro Wizard Lumberjack Sparky
Minions Electro Wizard Bomber Zap Wizard Lumberjack
Minions Zap Wizard Electro Wizard
Lumberjack Sparky Bomber Zap Minions Wizard Electro Wizard
Bomber Wizard Sparky Zap Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack Sparky
Wizard Sparky Bomber Minions Electro Wizard Lumberjack
Bomber Zap Minions Wizard Electro Wizard Lumberjack
Zap Wizard Bomber Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Bomber Wizard Minions Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard Sparky
Electro Wizard Bomber Zap Wizard Lumberjack
Lumberjack Zap Minions Electro Wizard Sparky
Lumberjack Zap Electro Wizard Sparky
Lumberjack Sparky
Wizard Zap Minions Electro Wizard
Sparky Minions Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard Minions Sparky
Sparky
Minions Lumberjack Sparky
Zap Electro Wizard
Wizard Lumberjack Sparky
Wizard Bomber Sparky
Electro Wizard Sparky Bomber Zap Minions Lumberjack
Minions Bomber Zap Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Bomber Wizard Zap Sparky
Wizard Zap Minions
Bomber Wizard Sparky
Zap Wizard
Zap Wizard
Minions Electro Wizard Lumberjack Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard
Sparky
Minions
Zap Sparky
Bomber Zap Wizard Sparky
Wizard Sparky
Sparky
Bomber Minions Sparky
Bomber Zap Wizard Electro Wizard Sparky
Bomber Zap Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Bomber Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Minions Wizard
Sparky
Bomber Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Bomber Zap Wizard
Zap Sparky
Sparky
Zap Minions Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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