My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel Dark Prince
Giant Snowball
Bomber Minions Goblin Barrel
Zap
Bomber Minions Goblin Barrel Dark Prince
Barbarian Barrel
Bomber Wizard Goblin Barrel Dark Prince Hunter
The Log
Bomber Goblin Barrel Dark Prince Hunter
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Minions Goblin Barrel
Royal Delivery
Bomber Minions Wizard Goblin Barrel Dark Prince Hunter P.E.K.K.A
Fireball
Bomber Minions Wizard Goblin Barrel Hunter
Poison
Bomber Minions Wizard Hunter
Lightning
Wizard Dark Prince Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Barrel Dark Prince Hunter Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Dark Prince P.E.K.K.A
Zap
P.E.K.K.A Bomber Minions Dark Prince Hunter
Minions
Bomber Zap Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Bomber Zap Minions Wizard
Hunter
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Minions Wizard Goblin Barrel Hunter

Defense Synergies 0 14

Bomber
Zap Dark Prince P.E.K.K.A
Zap
Bomber Minions Dark Prince Hunter P.E.K.K.A
Minions
Zap Dark Prince Hunter P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince
Bomber Zap Minions Wizard Hunter
Hunter
Zap Minions Dark Prince P.E.K.K.A
P.E.K.K.A
Bomber Zap Minions Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Hunter P.E.K.K.A Bomber Zap Minions Dark Prince
Hunter P.E.K.K.A Bomber Minions Dark Prince
Hunter P.E.K.K.A Bomber Minions Dark Prince
Bomber Dark Prince P.E.K.K.A
Bomber Zap Minions Dark Prince Hunter
Minions Hunter Zap Wizard
Zap P.E.K.K.A
Hunter P.E.K.K.A Minions
Bomber Dark Prince Hunter
Minions Bomber Zap Wizard Dark Prince Hunter
Minions Hunter Zap Wizard
Hunter P.E.K.K.A Bomber Zap Minions Wizard Dark Prince
Bomber Wizard Zap Minions Dark Prince Hunter P.E.K.K.A
P.E.K.K.A Hunter
Zap Hunter P.E.K.K.A
Wizard Bomber Minions Dark Prince Hunter P.E.K.K.A
Bomber Zap Minions Wizard Dark Prince Hunter
Zap Wizard Hunter Bomber Minions Dark Prince
P.E.K.K.A Hunter
Bomber Wizard Dark Prince Minions Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Bomber Zap Wizard Hunter
P.E.K.K.A Zap Minions Dark Prince Hunter
Dark Prince Hunter P.E.K.K.A Zap
P.E.K.K.A Dark Prince Hunter
Wizard Zap Minions Hunter
Dark Prince P.E.K.K.A Minions Hunter
P.E.K.K.A Dark Prince Hunter
Zap P.E.K.K.A Minions Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Hunter
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Wizard Hunter
Wizard Bomber
Bomber Zap Minions Dark Prince Hunter P.E.K.K.A
Minions Bomber Zap Wizard Dark Prince Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Bomber Wizard Zap Dark Prince
Wizard Zap Minions Hunter
Bomber Wizard
Zap Wizard Hunter
Zap Wizard
Minions
Zap Wizard Dark Prince
Zap Wizard
Hunter
Minions
Zap
Bomber Zap Wizard Hunter
Wizard
Bomber Minions
Bomber Zap Wizard Dark Prince Hunter
Bomber Zap Wizard
Minions
Wizard
Zap
Zap Bomber Wizard Dark Prince Hunter
Zap Wizard Hunter
Zap Wizard
Zap
Zap Wizard Hunter
Zap Minions Wizard
Bomber Zap Wizard Hunter
Zap
P.E.K.K.A
Wizard
Zap Minions Dark Prince
Zap Wizard Hunter
Wizard Dark Prince Hunter
Bomber Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Minions
Zap
Zap Dark Prince

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