My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions Royal Giant
Barbarian Barrel
Bomber Knight Ice Wizard
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Ice Wizard
Fireball
Bomber Minions Ice Wizard
Poison
Bomber Minions Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Minions Tornado Ice Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Minions
Zap
Tornado Bomber Knight Minions Royal Giant The Log Ice Wizard
Knight
Minions Bomber Zap The Log Ice Wizard
Minions
Knight Royal Giant Bomber Zap
Royal Giant
Bomber Minions Ice Wizard Zap Tornado The Log
Tornado
Zap Royal Giant The Log Ice Wizard
The Log
Zap Knight Royal Giant Tornado
Ice Wizard
Royal Giant Zap Knight Tornado

Defense Synergies 4 14

Bomber
Knight Zap Tornado The Log
Zap
Bomber Knight Minions Tornado The Log Ice Wizard
Knight
Bomber Minions Ice Wizard Zap Tornado The Log
Minions
Knight Zap The Log Ice Wizard
Royal Giant
Tornado
Ice Wizard Bomber Zap Knight The Log
The Log
Bomber Zap Knight Minions Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions The Log
Bomber Zap Knight Minions The Log Ice Wizard
Tornado Bomber Knight Minions Ice Wizard
Bomber Knight Minions Ice Wizard
Bomber Tornado The Log
Tornado The Log Bomber Zap Minions Ice Wizard
Minions Tornado Zap Ice Wizard
Zap The Log
Minions Tornado Ice Wizard
Knight Tornado Bomber Ice Wizard
Minions Ice Wizard Bomber Zap Knight Tornado The Log
Minions Zap Tornado Ice Wizard
Bomber Zap Knight Minions The Log Ice Wizard
Bomber Zap Minions Tornado The Log
Knight
Tornado Zap The Log
Bomber Knight Minions Tornado
Bomber Zap Knight Minions Tornado The Log Ice Wizard
Zap Tornado The Log Bomber Knight Minions Ice Wizard
Tornado
Bomber Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Bomber Zap Knight The Log
Zap Knight Minions The Log
Zap Knight Tornado The Log
Knight
Zap Minions Tornado Ice Wizard
Knight Minions Ice Wizard
Knight
Zap Knight Minions Tornado The Log
Knight Minions
Zap Tornado The Log
Knight
Bomber
Bomber Zap Knight Minions Tornado The Log
Minions Bomber Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado The Log Ice Wizard
The Log
Knight The Log
Bomber Zap The Log
Zap Minions Tornado Ice Wizard
Bomber Tornado The Log
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Minions Tornado
Zap Knight Tornado The Log
Zap Tornado
Knight The Log
Minions
Zap The Log
Bomber Zap The Log
The Log
Tornado
Bomber Minions
Bomber Zap The Log
Bomber Zap Tornado The Log
Minions The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Bomber Ice Wizard
The Log Zap Tornado Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Ice Wizard
Zap Minions
Bomber Zap The Log
Zap
The Log
Zap Minions
Zap Tornado Ice Wizard
The Log
Knight
The Log Bomber Zap
Zap Tornado
Zap Minions Tornado The Log
Zap Tornado
Zap Tornado The Log

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