My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Sparky
Giant Snowball
Bomber Minions Barbarians Princess
Zap
Bomber Minions Princess Sparky
Barbarian Barrel
Bomber Barbarians Princess Electro Wizard Sparky
The Log
Bomber Barbarians Princess Sparky
Earthquake
Bomber Barbarians
Arrows
Bomber Minions Princess
Royal Delivery
Bomber Minions Barbarians Princess Electro Wizard Sparky
Fireball
Bomber Minions Barbarians Princess Electro Wizard Sparky
Poison
Bomber Minions Barbarians Princess Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Princess Electro Wizard Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Princess

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Sparky
Zap
Giant Electro Wizard Sparky Bomber Minions Princess
Minions
Giant Bomber Zap Sparky
Barbarians
Giant
Bomber Zap Minions Sparky Princess Electro Wizard
Princess
Zap Giant Sparky
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Bomber Minions Princess Electro Wizard

Defense Synergies 1 7

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Minions Barbarians Princess Sparky
Minions
Zap Electro Wizard
Barbarians
Zap
Giant
Princess
Zap
Electro Wizard
Zap Bomber Minions
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Electro Wizard Sparky
Barbarians Sparky Bomber Zap Minions Electro Wizard
Barbarians Sparky Bomber Minions Electro Wizard
Barbarians Sparky Bomber Minions Electro Wizard
Bomber Barbarians Princess Sparky
Bomber Zap Minions Electro Wizard
Minions Electro Wizard Zap Princess
Zap Barbarians Electro Wizard Sparky
Barbarians Sparky Minions Princess
Bomber Barbarians Electro Wizard Sparky
Minions Barbarians Electro Wizard Bomber Zap Princess
Minions Zap Princess Electro Wizard
Barbarians Sparky Bomber Zap Minions Electro Wizard
Bomber Sparky Zap Minions Barbarians Princess Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Zap Electro Wizard Sparky
Barbarians Sparky Bomber Minions Electro Wizard
Bomber Zap Minions Barbarians Electro Wizard
Zap Bomber Minions Barbarians Princess Electro Wizard
Barbarians Sparky Electro Wizard
Bomber Minions Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard Sparky
Electro Wizard Bomber Zap
Barbarians Zap Minions Electro Wizard Sparky
Zap Barbarians Electro Wizard Sparky
Barbarians Sparky
Zap Minions Princess Electro Wizard
Sparky Minions Barbarians Electro Wizard
Barbarians Sparky
Zap Electro Wizard Minions Barbarians Sparky
Barbarians Sparky
Minions Barbarians Sparky
Zap Barbarians Electro Wizard
Barbarians Sparky
Bomber Barbarians Princess Sparky
Barbarians Electro Wizard Sparky Bomber Zap Minions
Minions Bomber Zap Barbarians Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess Electro Wizard
Sparky
Barbarians Sparky
Bomber Zap Sparky
Zap Minions Princess
Bomber Princess Sparky
Zap Princess
Zap
Minions Electro Wizard Sparky
Zap Princess Electro Wizard Sparky
Zap Princess
Princess Sparky
Minions Princess
Princess Zap Sparky
Bomber Zap Princess Sparky
Princess Sparky
Sparky
Bomber Minions Sparky
Bomber Zap Princess Electro Wizard Sparky
Bomber Zap Princess
Minions Sparky
Princess
Sparky
Zap Barbarians
Zap Bomber Princess Sparky
Zap Princess Electro Wizard Sparky
Zap Princess Sparky
Zap Sparky
Zap Princess Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Bomber Zap Sparky
Zap Princess Electro Wizard Sparky
Sparky
Princess Sparky
Zap Electro Wizard Minions Barbarians Princess
Zap Princess Electro Wizard
Princess Electro Wizard Sparky
Bomber Zap Princess
Zap Sparky
Sparky
Zap Minions Princess Electro Wizard Sparky
Zap Princess Electro Wizard
Zap Princess Electro Wizard Sparky

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