My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Balloon
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Balloon Ice Wizard
Fireball
Minions Barbarians Wizard Balloon Ice Wizard
Poison
Minions Barbarians Wizard Balloon Ice Wizard
Lightning
Ice Golem Wizard Balloon Ice Wizard
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Golem Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Ice Wizard Barbarians Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minions Ice Golem Ice Wizard
Minions
Zap Ice Golem Balloon
Barbarians
Balloon
Ice Golem
Balloon Zap Minions
Wizard
Balloon
Balloon
Zap Ice Golem Minions Barbarians Wizard Ice Wizard
Lightning
Ice Wizard
Zap Balloon

Defense Synergies 1 8

Zap
Minions Barbarians Ice Golem Ice Wizard
Minions
Ice Golem Zap Ice Wizard
Barbarians
Zap
Ice Golem
Minions Zap Wizard Ice Wizard
Wizard
Ice Golem Ice Wizard
Balloon
Lightning
Ice Wizard
Zap Minions Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Ice Golem Wizard
Barbarians Zap Minions Ice Wizard
Barbarians Minions Lightning Ice Wizard
Barbarians Minions Ice Wizard
Lightning Barbarians
Zap Minions Ice Wizard
Minions Lightning Zap Wizard Ice Wizard
Lightning Zap Barbarians Ice Golem
Barbarians Minions Ice Wizard
Barbarians Ice Golem Ice Wizard
Minions Barbarians Ice Wizard Zap Ice Golem Wizard
Minions Zap Wizard Ice Wizard
Barbarians Zap Minions Wizard Lightning Ice Wizard
Wizard Zap Minions Barbarians
Barbarians
Barbarians Zap Lightning
Barbarians Wizard Minions
Zap Minions Barbarians Wizard Ice Wizard
Zap Wizard Minions Barbarians Ice Golem Ice Wizard
Barbarians
Wizard Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Ice Golem
Zap Ice Golem Wizard Lightning
Barbarians Zap Minions Ice Golem Lightning
Lightning Zap Barbarians Ice Golem
Barbarians
Wizard Zap Minions Ice Golem Ice Wizard
Minions Barbarians Ice Golem Lightning Ice Wizard
Barbarians
Zap Lightning Minions Barbarians Ice Golem
Barbarians
Minions Barbarians
Lightning Zap Barbarians
Barbarians Lightning Ice Golem Wizard
Wizard Barbarians
Barbarians Zap Minions Ice Golem Lightning
Minions Zap Barbarians Ice Golem Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Zap Ice Wizard
Lightning
Lightning Barbarians Ice Golem
Wizard Zap
Wizard Zap Minions Ice Golem Ice Wizard
Wizard
Zap Ice Golem Wizard Lightning Ice Wizard
Zap Wizard Lightning
Lightning Minions
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Ice Golem
Lightning Minions
Lightning Zap Ice Golem
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning Zap Barbarians
Zap Ice Golem Wizard Ice Wizard
Zap Wizard Lightning Ice Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Ice Golem Wizard Ice Wizard
Zap Lightning Minions Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Minions Barbarians
Lightning Zap Wizard Ice Wizard
Lightning Wizard
Zap Ice Golem Wizard Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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