My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Lava Hound
Giant Snowball
Minions Witch Balloon Lumberjack Lava Hound
Zap
Minions Witch Balloon Lava Hound
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minions Witch Lava Hound
Royal Delivery
Minions Witch Balloon Electro Wizard Lumberjack Lava Hound
Fireball
Minions Witch Balloon Electro Wizard Lumberjack Lava Hound
Poison
Minions Witch Balloon Electro Wizard Lava Hound
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Electro Wizard Lumberjack Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Minions Electro Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Minions Barbarian Barrel Witch Lumberjack Lava Hound
Minions
Lava Hound Zap Barbarian Barrel Balloon Lumberjack
Barbarian Barrel
Balloon Zap Minions Lumberjack Lava Hound
Witch
Zap Lumberjack Lava Hound
Balloon
Zap Barbarian Barrel Lumberjack Lava Hound Minions Electro Wizard
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Minions Barbarian Barrel Witch Electro Wizard Lava Hound
Lava Hound
Minions Balloon Zap Barbarian Barrel Witch Lumberjack

Defense Synergies 1 13

Zap
Electro Wizard Minions Barbarian Barrel Witch Lumberjack
Minions
Zap Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel
Zap Minions Witch Electro Wizard Lumberjack
Witch
Zap Barbarian Barrel Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Minions Barbarian Barrel Witch Lumberjack
Lumberjack
Zap Minions Barbarian Barrel Witch Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Electro Wizard
Lumberjack Zap Minions Witch Electro Wizard
Witch Lumberjack Minions Electro Wizard
Witch Lumberjack Minions Electro Wizard
Barbarian Barrel Lumberjack
Barbarian Barrel Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Witch
Zap Barbarian Barrel Electro Wizard
Witch Minions Lumberjack
Barbarian Barrel Electro Wizard Lumberjack
Minions Witch Electro Wizard Zap Barbarian Barrel Lumberjack
Minions Zap Witch Electro Wizard
Lumberjack Zap Minions Witch Electro Wizard
Zap Minions Barbarian Barrel Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Minions Witch Electro Wizard Lumberjack
Zap Minions Barbarian Barrel Witch Electro Wizard Lumberjack
Zap Barbarian Barrel Witch Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Minions Barbarian Barrel Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel Witch Electro Wizard
Electro Wizard Zap Barbarian Barrel Lumberjack
Lumberjack Zap Minions Witch Electro Wizard
Lumberjack Zap Barbarian Barrel Electro Wizard
Witch Lumberjack
Zap Minions Witch Electro Wizard
Minions Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Barbarian Barrel Witch
Witch
Minions Witch Lumberjack
Zap Electro Wizard
Witch Lumberjack
Witch
Witch Electro Wizard Zap Minions Barbarian Barrel Lumberjack
Minions Zap Barbarian Barrel Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Minions Witch
Witch
Zap Barbarian Barrel
Zap
Minions Electro Wizard Lumberjack
Zap Barbarian Barrel Electro Wizard
Zap
Barbarian Barrel
Minions Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Minions
Zap Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Witch
Minions
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Witch
Zap Barbarian Barrel Witch Electro Wizard
Zap Witch
Zap Barbarian Barrel
Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Barbarian Barrel Witch
Zap Witch Electro Wizard
Barbarian Barrel
Electro Wizard Lumberjack
Zap
Zap
Zap Minions Witch Electro Wizard
Zap Witch Electro Wizard
Zap Barbarian Barrel Witch Electro Wizard

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