My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Dart Goblin Battle Ram Baby Dragon
Zap
Minions Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Dart Goblin
Royal Delivery
Minions Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Dart Goblin Battle Ram Baby Dragon
Poison
Minions Goblin Gang Dart Goblin
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Dart Goblin Baby Dragon The Log
Minions
Zap Battle Ram Baby Dragon P.E.K.K.A
Goblin Gang
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram Baby Dragon P.E.K.K.A The Log
Battle Ram
Zap The Log Minions Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Goblin Gang Dart Goblin Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Dart Goblin Battle Ram Baby Dragon The Log
The Log
Battle Ram Zap Dart Goblin P.E.K.K.A

Defense Synergies 1 18

Zap
Minions Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A The Log
Minions
Zap Dart Goblin Baby Dragon P.E.K.K.A The Log
Goblin Gang
Zap Dart Goblin P.E.K.K.A The Log
Dart Goblin
Zap Minions Goblin Gang Baby Dragon P.E.K.K.A The Log
Battle Ram
Baby Dragon
Zap Minions Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Goblin Gang Dart Goblin Baby Dragon
The Log
P.E.K.K.A Zap Minions Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Baby Dragon The Log
P.E.K.K.A Zap Minions Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Minions Goblin Gang Dart Goblin
P.E.K.K.A The Log
Goblin Gang The Log Zap Minions Dart Goblin Baby Dragon
Minions Dart Goblin Zap Goblin Gang Baby Dragon
Zap Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Minions Goblin Gang
Goblin Gang Dart Goblin
Minions Goblin Gang Dart Goblin Zap Baby Dragon The Log
Minions Zap Goblin Gang Dart Goblin Baby Dragon
P.E.K.K.A Zap Minions Goblin Gang The Log
Zap Minions Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Minions Goblin Gang P.E.K.K.A
Zap Minions Goblin Gang Dart Goblin Baby Dragon The Log
Zap Baby Dragon The Log Minions Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Minions Dart Goblin Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Zap Minions The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Zap Minions Goblin Gang Dart Goblin Baby Dragon
Goblin Gang P.E.K.K.A Minions Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Minions Baby Dragon The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Dart Goblin Baby Dragon
Goblin Gang Zap Minions Dart Goblin Baby Dragon P.E.K.K.A The Log
Minions Zap Dart Goblin Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Zap Baby Dragon The Log
Zap Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Zap Dart Goblin Baby Dragon
The Log Zap Dart Goblin
Minions Goblin Gang
Zap Dart Goblin The Log
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Minions Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Minions
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Dart Goblin Baby Dragon
Zap Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon
Zap Minions Dart Goblin
Zap Dart Goblin The Log
Zap
P.E.K.K.A
The Log
Zap Minions Goblin Gang Dart Goblin
Zap Dart Goblin Baby Dragon
The Log
Goblin Gang Dart Goblin Baby Dragon
The Log Zap Dart Goblin Baby Dragon
Zap
Dart Goblin P.E.K.K.A
Zap Minions Goblin Gang Dart Goblin Baby Dragon The Log
Zap Dart Goblin
Zap Dart Goblin Baby Dragon The Log

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