My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Ram Rider
Giant Snowball
Clone Ram Rider
Zap
Clone Ram Rider
Barbarian Barrel
Wizard Clone Giant Skeleton
The Log
Mini P.E.K.K.A Clone Giant Skeleton Ram Rider
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Wizard Clone Giant Skeleton P.E.K.K.A Ram Rider
Fireball
Wizard Clone Ram Rider
Poison
Wizard Clone
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Clone Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Mini P.E.K.K.A Wizard Ram Rider Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Clone Mini P.E.K.K.A Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Wizard Giant Skeleton Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Ram Rider
Rocket
Clone
Giant Skeleton
Giant Skeleton
Clone Zap Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Wizard Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Wizard Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Rocket
Clone
Giant Skeleton
Zap Wizard
P.E.K.K.A
Zap Wizard
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Ram Rider Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A Rocket Giant Skeleton P.E.K.K.A
Zap
Rocket Ram Rider Zap Wizard
Rocket Zap Giant Skeleton P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Zap Wizard Giant Skeleton Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Rocket Giant Skeleton Ram Rider
Wizard Rocket Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Rocket Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A P.E.K.K.A
Zap Wizard Ram Rider
Zap Wizard Giant Skeleton Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Rocket
Giant Skeleton P.E.K.K.A Zap Mini P.E.K.K.A Rocket Ram Rider
Mini P.E.K.K.A Rocket Giant Skeleton P.E.K.K.A Zap Ram Rider
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Ram Rider
Wizard Rocket Zap Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Zap Rocket Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Rocket P.E.K.K.A Zap Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton P.E.K.K.A Wizard Ram Rider
Wizard
Zap Mini P.E.K.K.A Rocket Giant Skeleton P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap Ram Rider
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Zap
Wizard Zap Rocket Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Rocket Mini P.E.K.K.A
Rocket Zap Wizard Ram Rider
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard
Rocket Zap Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Rocket Zap
Zap Wizard
Zap Rocket Wizard
Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket
P.E.K.K.A Giant Skeleton
Rocket Wizard
Zap Rocket
Rocket Zap Wizard Ram Rider
Mini P.E.K.K.A Wizard Rocket
Zap Wizard
Rocket Zap Giant Skeleton
P.E.K.K.A
Zap Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton

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