My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Wizard Hunter Sparky
The Log
Mini P.E.K.K.A Hunter Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Hunter P.E.K.K.A Sparky
Fireball
Wizard Hunter Sparky
Poison
Wizard Hunter Sparky
Lightning
Mini P.E.K.K.A Wizard Hunter Sparky
Rocket
Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Mini P.E.K.K.A Hunter Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Mini P.E.K.K.A

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Sparky Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Sparky Zap Wizard Rage Tornado Hunter
Wizard
Tornado Mini P.E.K.K.A Rage P.E.K.K.A Sparky
Rage
Sparky Mini P.E.K.K.A Wizard
Tornado
Zap Wizard P.E.K.K.A Sparky Mini P.E.K.K.A Hunter
Hunter
Zap Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
P.E.K.K.A
Zap Tornado Wizard Hunter
Sparky
Zap Mini P.E.K.K.A Rage Tornado Wizard Hunter

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Tornado Hunter P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Wizard Tornado Hunter
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Sparky Zap Mini P.E.K.K.A Hunter Sparky
Hunter
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Wizard Hunter
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Mini P.E.K.K.A Hunter P.E.K.K.A Sparky Zap
Mini P.E.K.K.A Tornado Hunter P.E.K.K.A Sparky
Mini P.E.K.K.A Hunter P.E.K.K.A Sparky
Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Tornado Zap Hunter
Tornado Hunter Zap Wizard
Zap P.E.K.K.A Sparky
Mini P.E.K.K.A Hunter P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Hunter Sparky
Zap Wizard Tornado Hunter
Hunter Zap Wizard Tornado
Mini P.E.K.K.A Hunter P.E.K.K.A Sparky Zap Wizard
Wizard Sparky Zap Mini P.E.K.K.A Tornado Hunter P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Hunter
Tornado Zap Mini P.E.K.K.A Hunter P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A Tornado Hunter P.E.K.K.A
Zap Wizard Tornado Hunter
Zap Wizard Tornado Hunter
Mini P.E.K.K.A P.E.K.K.A Sparky Tornado Hunter
Wizard Mini P.E.K.K.A Hunter P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Hunter
P.E.K.K.A Zap Mini P.E.K.K.A Hunter Sparky
Mini P.E.K.K.A Hunter P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Mini P.E.K.K.A Hunter Sparky
Wizard Zap Tornado Hunter
Mini P.E.K.K.A P.E.K.K.A Sparky Hunter
Mini P.E.K.K.A P.E.K.K.A Hunter Sparky
Zap P.E.K.K.A Mini P.E.K.K.A Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Hunter Sparky
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard Hunter Sparky
Wizard Sparky
Sparky Zap Mini P.E.K.K.A Tornado Hunter P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Hunter P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Tornado Hunter
Wizard Tornado Sparky
Zap Wizard Tornado Hunter
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado
Hunter Sparky
Zap Sparky
Zap Wizard Hunter Sparky
Wizard Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Hunter Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Hunter Sparky
Zap Wizard Tornado Hunter Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Hunter Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Hunter Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap
Zap Wizard Tornado Hunter
Mini P.E.K.K.A Wizard Hunter Sparky
Zap Wizard
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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