My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Goblin Hut Three Musketeers
Zap
Battle Ram Goblin Hut Three Musketeers
Barbarian Barrel
Battle Ram Goblin Hut Wizard Three Musketeers
The Log
Mini P.E.K.K.A Battle Ram Goblin Hut Three Musketeers
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Three Musketeers P.E.K.K.A
Fireball
Battle Ram Goblin Hut Wizard Three Musketeers
Poison
Goblin Hut Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Three Musketeers
Rocket
Goblin Hut Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Battle Ram Goblin Hut Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Mini P.E.K.K.A Goblin Hut Three Musketeers The Log
Mini P.E.K.K.A
Zap Goblin Hut Wizard The Log
Battle Ram
Zap The Log Goblin Hut Three Musketeers P.E.K.K.A
Goblin Hut
Zap Mini P.E.K.K.A Battle Ram Three Musketeers The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A
Three Musketeers
Zap Battle Ram Goblin Hut The Log
P.E.K.K.A
Zap Battle Ram Wizard The Log
The Log
Battle Ram Zap Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Goblin Hut Wizard
Battle Ram
Goblin Hut
Zap Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A The Log
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Hut Three Musketeers The Log
Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A
Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap
Three Musketeers Zap Goblin Hut Wizard
Zap P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Zap Goblin Hut Wizard The Log
Three Musketeers Zap Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Zap Wizard Three Musketeers The Log
Wizard Three Musketeers Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Three Musketeers
Zap Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Zap Goblin Hut Wizard Three Musketeers The Log
Zap Wizard The Log Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Three Musketeers
Wizard Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Goblin Hut P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Three Musketeers
Wizard Zap Goblin Hut Three Musketeers
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Goblin Hut The Log
P.E.K.K.A Goblin Hut Three Musketeers
P.E.K.K.A Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Goblin Hut Zap Mini P.E.K.K.A Three Musketeers P.E.K.K.A The Log
Zap Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Three Musketeers
Zap Wizard The Log
Zap Wizard
Goblin Hut Three Musketeers The Log
Zap Goblin Hut The Log
Zap Goblin Hut Wizard Three Musketeers The Log
Goblin Hut Wizard Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Three Musketeers The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Goblin Hut Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Hut
Zap Wizard Three Musketeers
The Log
Mini P.E.K.K.A Wizard Three Musketeers
The Log Zap Wizard
Zap
Three Musketeers P.E.K.K.A
Zap The Log
Zap
Zap The Log

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