My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Freeze Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Zap Wizard Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze Electro Wizard Lumberjack
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Wizard Freeze Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Freeze Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack
Freeze Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Wizard Freeze
Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Wizard Freeze Lumberjack
Inferno Dragon Zap Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Wizard Freeze Electro Wizard
Wizard Zap Mini P.E.K.K.A Freeze Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Electro Wizard Lumberjack
Zap Wizard Freeze Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Zap Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Freeze Electro Wizard Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Lumberjack
Zap Electro Wizard
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Zap Mini P.E.K.K.A Freeze Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze Electro Wizard
Wizard
Zap Electro Wizard Freeze
Zap Wizard Electro Wizard
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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