My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Hunter Giant Skeleton
The Log
Mini P.E.K.K.A Hunter Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Hunter Giant Skeleton
Fireball
Wizard Hunter
Poison
Wizard Hunter
Lightning
Mini P.E.K.K.A Valkyrie Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Valkyrie Hunter Wizard Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Valkyrie Hunter

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Valkyrie Hunter Giant Skeleton Mega Knight
Mini P.E.K.K.A
Zap Valkyrie Wizard Hunter Giant Skeleton Mega Knight
Valkyrie
Zap Mini P.E.K.K.A Wizard Hunter Giant Skeleton
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Rocket
Hunter
Zap Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Mini P.E.K.K.A Valkyrie Wizard Hunter
Mega Knight
Zap Mini P.E.K.K.A Wizard Hunter

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Valkyrie Hunter Giant Skeleton
Mini P.E.K.K.A
Zap Valkyrie Wizard Hunter
Valkyrie
Zap Mini P.E.K.K.A Wizard Hunter
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Rocket
Hunter
Zap Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Wizard Hunter
Mega Knight
Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard
Mini P.E.K.K.A Hunter Zap Valkyrie Mega Knight
Mini P.E.K.K.A Rocket Hunter Mega Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Hunter Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton Mega Knight
Zap Valkyrie Hunter Mega Knight
Rocket Hunter Zap Wizard
Rocket Zap Valkyrie Giant Skeleton Mega Knight
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Valkyrie Hunter Giant Skeleton Mega Knight
Valkyrie Zap Wizard Hunter Giant Skeleton Mega Knight
Hunter Zap Wizard
Mini P.E.K.K.A Hunter Mega Knight Zap Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Mega Knight Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight
Rocket Zap Mini P.E.K.K.A Hunter Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Hunter
Mega Knight Zap Valkyrie Wizard Hunter
Zap Valkyrie Wizard Hunter Giant Skeleton Mega Knight
Mini P.E.K.K.A Hunter
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Giant Skeleton
Zap Mini P.E.K.K.A Valkyrie Wizard Rocket Hunter Mega Knight
Giant Skeleton Mega Knight Zap Mini P.E.K.K.A Valkyrie Rocket Hunter
Mini P.E.K.K.A Valkyrie Rocket Hunter Giant Skeleton Mega Knight Zap
Giant Skeleton Mini P.E.K.K.A Valkyrie Hunter Mega Knight
Wizard Rocket Zap Hunter
Mini P.E.K.K.A Rocket Valkyrie Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Valkyrie Hunter
Zap Rocket Giant Skeleton Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Hunter Giant Skeleton
Rocket Mega Knight Zap Valkyrie Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Mega Knight Valkyrie Wizard Hunter
Wizard Valkyrie Mega Knight
Zap Mini P.E.K.K.A Valkyrie Rocket Hunter Giant Skeleton
Valkyrie Mega Knight Zap Mini P.E.K.K.A Wizard Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Zap Valkyrie Mega Knight
Wizard Zap Rocket Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Rocket Mini P.E.K.K.A
Rocket Zap Valkyrie Wizard
Zap Wizard Rocket
Rocket Hunter
Rocket
Zap
Rocket Zap Wizard Hunter
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard Hunter Mega Knight
Rocket Zap Valkyrie Wizard Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Valkyrie Wizard Hunter Mega Knight
Zap Wizard Hunter
Zap Wizard Mega Knight
Rocket Zap
Zap Wizard Hunter
Zap Rocket Wizard
Mini P.E.K.K.A
Zap Wizard Rocket Hunter Mega Knight
Zap Rocket
Giant Skeleton Mega Knight
Rocket Wizard
Zap Rocket
Rocket Zap Wizard Hunter
Mini P.E.K.K.A Valkyrie Wizard Rocket Hunter Mega Knight
Zap Wizard
Rocket Zap Giant Skeleton
Mega Knight
Zap Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton Mega Knight

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