My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Mini P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer Lumberjack
Skeleton Army
Prince
Zap Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Prince Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Zap Mini P.E.K.K.A Prince Electro Wizard Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer

Defense Synergies 3 18

Zap
Mini P.E.K.K.A Electro Wizard Skeleton Army Prince Inferno Dragon Magic Archer Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Skeleton Army Magic Archer
Skeleton Army
Zap Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Magic Archer Lumberjack
Prince
Zap Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Zap Skeleton Army Electro Wizard
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Lumberjack
Lumberjack
Zap Skeleton Army Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Zap Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Lumberjack Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army Zap Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon Zap Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Skeleton Army Prince Lumberjack
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Magic Archer Lumberjack
Inferno Dragon Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Zap Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Electro Wizard Lumberjack
Skeleton Army Zap Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Lumberjack
Zap Skeleton Army Prince Electro Wizard Magic Archer Lumberjack
Zap Electro Wizard Inferno Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Prince Inferno Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Lumberjack
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Lumberjack
Zap Electro Wizard Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Prince Lumberjack
Skeleton Army Zap Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Prince Inferno Dragon Magic Archer Lumberjack
Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Prince
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Zap Magic Archer
Prince Magic Archer
Prince
Zap
Zap Magic Archer
Inferno Dragon
Zap Electro Wizard Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Mini P.E.K.K.A
Zap Magic Archer
Zap Electro Wizard Magic Archer
Prince
Magic Archer
Zap Electro Wizard Skeleton Army Prince Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard Magic Archer Lumberjack
Zap Magic Archer
Zap
Prince
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Electro Wizard Magic Archer

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