My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Musketeer Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Musketeer Battle Ram Witch
The Log
Mini P.E.K.K.A Musketeer Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Witch
Fireball
Musketeer Battle Ram Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Musketeer

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Mini P.E.K.K.A Musketeer Baby Dragon Witch The Log
Mini P.E.K.K.A
Giant Zap Musketeer Baby Dragon The Log
Musketeer
Giant Zap Mini P.E.K.K.A Battle Ram Baby Dragon The Log
Battle Ram
Zap The Log Musketeer Baby Dragon Witch
Giant
Zap Mini P.E.K.K.A Musketeer Baby Dragon Witch The Log
Baby Dragon
Zap Mini P.E.K.K.A Musketeer Battle Ram Giant Witch
Witch
Zap Battle Ram Giant Baby Dragon
The Log
Battle Ram Zap Mini P.E.K.K.A Musketeer Giant

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Musketeer Baby Dragon Witch The Log
Mini P.E.K.K.A
Zap The Log Musketeer Baby Dragon Witch
Musketeer
The Log Zap Mini P.E.K.K.A Baby Dragon
Battle Ram
Giant
Baby Dragon
Zap Mini P.E.K.K.A Musketeer Witch The Log
Witch
Zap Mini P.E.K.K.A Baby Dragon The Log
The Log
Mini P.E.K.K.A Musketeer Zap Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon The Log
Mini P.E.K.K.A Zap Musketeer Witch The Log
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A The Log
The Log Zap Musketeer Baby Dragon
Musketeer Zap Baby Dragon Witch
Zap Musketeer Baby Dragon The Log
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer
Witch Zap Musketeer Baby Dragon The Log
Musketeer Zap Baby Dragon Witch
Mini P.E.K.K.A Zap Musketeer Witch The Log
Zap Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer Witch
Zap Musketeer Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mini P.E.K.K.A Musketeer Baby Dragon The Log
Zap Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Witch
Zap Musketeer Baby Dragon Witch
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Witch The Log
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Zap The Log
Mini P.E.K.K.A Witch
Musketeer Baby Dragon Witch
Witch Zap Mini P.E.K.K.A Musketeer Baby Dragon The Log
Zap Mini P.E.K.K.A Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer The Log
Zap Baby Dragon The Log
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch The Log
The Log Zap Baby Dragon
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Baby Dragon The Log
Zap Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Baby Dragon Witch
Witch
The Log Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon Witch The Log
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch
The Log
Mini P.E.K.K.A Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Witch The Log
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch The Log

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