My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Princess Inferno Dragon
Zap
Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Skeleton Army Princess Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Princess Ice Wizard Inferno Dragon
Fireball
Hog Rider Skeleton Army Princess Ice Wizard Inferno Dragon
Poison
Skeleton Army Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Princess Ice Wizard Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Princess Ice Wizard
Mini P.E.K.K.A
Zap Hog Rider Rage Princess Ice Wizard
Hog Rider
Zap Rage Mini P.E.K.K.A Princess
Rage
Hog Rider Mini P.E.K.K.A
Skeleton Army
Princess
Zap Mini P.E.K.K.A Hog Rider
Ice Wizard
Zap Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Skeleton Army Princess Ice Wizard Inferno Dragon
Mini P.E.K.K.A
Zap Skeleton Army Princess Ice Wizard
Hog Rider
Rage
Skeleton Army
Zap Mini P.E.K.K.A Princess Ice Wizard Inferno Dragon
Princess
Zap Mini P.E.K.K.A Skeleton Army Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Skeleton Army Princess Inferno Dragon
Inferno Dragon
Zap Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Zap Ice Wizard
Inferno Dragon Zap Princess Ice Wizard
Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army Princess Ice Wizard
Skeleton Army Mini P.E.K.K.A Ice Wizard
Skeleton Army Ice Wizard Zap Princess
Inferno Dragon Zap Princess Ice Wizard
Mini P.E.K.K.A Skeleton Army Zap Ice Wizard
Skeleton Army Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Skeleton Army
Zap Skeleton Army Ice Wizard
Zap Princess Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Princess Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army Princess
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Zap
Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Mini P.E.K.K.A
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess
Zap Princess
Princess
Zap
Zap Princess Ice Wizard
Inferno Dragon
Zap Princess Ice Wizard
Zap Princess
Zap
Zap Princess Ice Wizard
Zap
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Skeleton Army Princess
Zap Princess Ice Wizard
Mini P.E.K.K.A Princess
Zap Princess
Zap
Zap Princess
Zap Princess
Zap Princess

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