My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Giant Giant Skeleton Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Giant Skeleton Night Witch
Giant Snowball
Skeleton Dragons Battle Ram Night Witch Little Prince
Zap
Battle Ram Night Witch Little Prince
Barbarian Barrel
Battle Ram Giant Skeleton Night Witch Little Prince
The Log
Mini P.E.K.K.A Battle Ram Giant Skeleton Little Prince
Earthquake
Arrows
Skeleton Dragons Night Witch Little Prince
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Battle Ram Giant Skeleton Night Witch Little Prince
Fireball
Skeleton Dragons Battle Ram Night Witch Little Prince
Poison
Skeleton Dragons Night Witch Little Prince
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Little Prince Skeleton Dragons Mini P.E.K.K.A Battle Ram Night Witch Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Little Prince Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Skeleton Dragons Mini P.E.K.K.A Giant Skeleton Night Witch Little Prince
Skeleton Dragons
Zap Mini P.E.K.K.A Giant Giant Skeleton
Mini P.E.K.K.A
Giant Zap Skeleton Dragons Giant Skeleton Little Prince
Battle Ram
Zap
Giant
Zap Mini P.E.K.K.A Night Witch Skeleton Dragons Little Prince
Giant Skeleton
Zap Skeleton Dragons Mini P.E.K.K.A Night Witch
Night Witch
Giant Zap Giant Skeleton
Little Prince
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 6

Zap
Skeleton Dragons Mini P.E.K.K.A Giant Skeleton Night Witch Little Prince
Skeleton Dragons
Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Skeleton Dragons
Battle Ram
Giant
Giant Skeleton
Zap Little Prince
Night Witch
Zap Skeleton Dragons
Little Prince
Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons
Mini P.E.K.K.A Zap Skeleton Dragons Night Witch
Mini P.E.K.K.A Skeleton Dragons Giant Skeleton Night Witch
Mini P.E.K.K.A Night Witch Skeleton Dragons
Mini P.E.K.K.A Giant Skeleton
Zap Skeleton Dragons Night Witch
Skeleton Dragons Zap Night Witch Little Prince
Zap Skeleton Dragons Giant Skeleton
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Giant Skeleton Night Witch Little Prince
Skeleton Dragons Zap Giant Skeleton Night Witch
Skeleton Dragons Zap Night Witch
Mini P.E.K.K.A Night Witch Zap Skeleton Dragons Giant Skeleton
Zap Skeleton Dragons Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Night Witch
Zap Skeleton Dragons Night Witch Little Prince
Zap Skeleton Dragons Giant Skeleton Little Prince
Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Giant Skeleton Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Skeleton Dragons Mini P.E.K.K.A
Giant Skeleton Zap Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Night Witch
Giant Skeleton Mini P.E.K.K.A Night Witch
Skeleton Dragons Zap
Mini P.E.K.K.A Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Night Witch
Skeleton Dragons
Zap Skeleton Dragons Mini P.E.K.K.A Giant Skeleton Night Witch Little Prince
Zap Skeleton Dragons Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton
Zap Skeleton Dragons
Skeleton Dragons Giant Skeleton
Skeleton Dragons Giant Skeleton
Zap Skeleton Dragons
Skeleton Dragons Zap
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Mini P.E.K.K.A Night Witch
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A Night Witch
Zap Skeleton Dragons Mini P.E.K.K.A
Zap Skeleton Dragons Little Prince
Skeleton Dragons Giant Skeleton Night Witch
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Little Prince
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Night Witch Little Prince
Zap Skeleton Dragons
Mini P.E.K.K.A Night Witch
Zap Skeleton Dragons Night Witch
Zap Skeleton Dragons
Giant Skeleton
Zap Night Witch
Zap Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A
Zap Skeleton Dragons
Zap Giant Skeleton
Skeleton Dragons
Zap Skeleton Dragons Giant Skeleton
Zap Skeleton Dragons
Zap Giant Skeleton Little Prince

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