My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Mega Minion Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Skeleton Army Bowler Miner Electro Wizard
Fireball
Elite Barbarians Mega Minion Skeleton Army Bowler Electro Wizard
Poison
Mega Minion Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mega Minion Bowler Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Poison Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Miner Poison Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Miner Electro Wizard Poison Bowler
Elite Barbarians
Zap
Mega Minion
Zap Poison Bowler Miner
Skeleton Army
Poison
Miner Zap Mega Minion Bowler
Bowler
Zap Mega Minion Poison Miner Electro Wizard
Miner
Zap Poison Mega Minion Bowler Electro Wizard
Electro Wizard
Zap Bowler Miner

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Elite Barbarians Skeleton Army Poison Bowler Miner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Miner Electro Wizard
Skeleton Army
Zap Mega Minion Electro Wizard
Poison
Zap Electro Wizard
Bowler
Zap Electro Wizard
Miner
Zap Mega Minion
Electro Wizard
Zap Mega Minion Skeleton Army Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Zap Mega Minion Electro Wizard
Skeleton Army Bowler Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Mega Minion Bowler Electro Wizard
Elite Barbarians Skeleton Army Poison Bowler
Skeleton Army Bowler Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Poison
Bowler Zap Poison Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bowler Miner Electro Wizard
Skeleton Army Poison Electro Wizard Zap Mega Minion Bowler
Mega Minion Zap Poison Electro Wizard
Skeleton Army Bowler Zap Elite Barbarians Electro Wizard
Skeleton Army Bowler Zap Mega Minion Poison Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Elite Barbarians Skeleton Army Poison Bowler Electro Wizard
Zap Elite Barbarians Mega Minion Skeleton Army Bowler Electro Wizard
Zap Poison Mega Minion Bowler Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Bowler Elite Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Poison Electro Wizard Zap Elite Barbarians Mega Minion Bowler Miner
Skeleton Army Zap Elite Barbarians Bowler Electro Wizard
Skeleton Army Bowler Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Bowler
Poison Zap Electro Wizard
Skeleton Army Elite Barbarians Mega Minion Bowler Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Mega Minion Skeleton Army Poison
Mega Minion Skeleton Army
Elite Barbarians Mega Minion Bowler
Skeleton Army Zap Elite Barbarians Poison Bowler Electro Wizard
Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler
Elite Barbarians Skeleton Army Electro Wizard Zap Mega Minion Poison Bowler
Poison Bowler Zap Elite Barbarians Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Bowler Miner Electro Wizard
Poison Miner
Poison
Poison Zap Bowler
Poison Zap Mega Minion
Poison Bowler
Poison Zap Bowler
Poison Miner Zap
Elite Barbarians Poison Bowler Electro Wizard
Poison Miner Zap Bowler Electro Wizard
Poison Zap
Poison Elite Barbarians Bowler Miner
Poison
Zap Elite Barbarians Poison
Zap Poison Bowler
Poison Bowler
Poison
Zap Mega Minion Poison Bowler Electro Wizard
Zap Poison Bowler Miner
Poison Bowler
Poison
Bowler
Zap Poison
Zap Poison Bowler
Mega Minion
Poison Miner Zap Bowler Electro Wizard
Zap Poison Bowler Miner
Poison Miner Zap
Elite Barbarians Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Poison
Elite Barbarians Mega Minion Bowler
Poison Zap Miner
Zap Poison Electro Wizard
Poison Bowler
Zap Electro Wizard Skeleton Army
Poison Zap Mega Minion Electro Wizard
Poison Miner Mega Minion Bowler Electro Wizard
Zap Poison Bowler
Zap Poison
Elite Barbarians Mega Minion
Zap Elite Barbarians Poison Bowler Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bowler Miner Electro Wizard

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